- Joined
- Sep 26, 2018
- Messages
- 245
- SL Rez
- 2004
- Joined SLU
- 2006?
I've been away some months due to a close family bereavement, but decided to go out shopping with some of my accrued lindens. As I like to plan for Christmas well ahead, I bought a gingerbread house in a well-known shop. Got it home, unpacked it and was fairly astonished to find it had 14 x 1024x1024 textures on it. In the picture, this is house 1. I replaced the seven 1024s for the icing with blanks. This is house 2. I then went ahead and replaced the rest with concrete with a colour wash (I could do a much better biscuit texture, of course, but this was just an experiment to see if 14 1024s are justified). This is house 3, which has the normal 32x32 blank and a 256x256 concrete with colour wash.
I know creators want their products to look as good as possible, but this is just ridiculous. If you aim to keep your texture load to 1GB in an area, that only gives you 244 1024s to use - do you really want to use 14 of them on something as small as a gingerbread house? Yes, there is a lot more shading and detail in the textured version, but I don't think the object would have lost a lot if the textures were resized to 512 or even 256. And that makes a huge difference to the texture load.
Rant over.





















