Nobody Cares - Second Life Is Weird AF

Innula Zenovka

Nasty Brit
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"We recommended to setting LOD level at 4 "

"I didn't make any levels of detail and to keep the LI down every other LOD aside from the top level is squashed to little triangles."
It has long been my practice to check anything on which I work in both Firestorm AND the Official viewer at the default settings (depending on what I'm working on and for whom, I work in either Catznip or the Official Viewer).

Concerned at what a friend of mine, an experienced content creator, once gave me to script -- she'd paid a lot for it, as a full perms item -- and how it degraded at more than a few metres in the Official Viewer, I invited her to walk round her whole shop with me, using an LOD of 1 (which is the default in the LL viewer).

She was mortified. "But it all looks great at my settings."
 

Argent Stonecutter

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Works both ways. I bought a crow avatar once, back when I was running SL on a potato, and it looked fine for me. Turns out my potato wasn't good enough to show shiny. When I got a better computer I discovered what it really looked like and I was horrified that I had been subjecting people to a 100% shiny crow all this time.
 
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Innula Zenovka

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Works both ways. I bought a crow avatar once, back when I was running SL on a potato, and it looked fine for me. Turns out my potato wasn't good enough to show shiny. When I got a better computer I discovered what it really looked like and I was horrified that I had been subjecting people to a 100% shiny crow all this time.
If you're making stuff to sell, I think it's so important to test, if you can, using at least both the Official viewer and Firestorm at the various supported levels of graphics settings. Saves a lot of horrible surprises later on.
 
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Argent Stonecutter

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Apparently the horrible shiny crow was what it was supposed to look like. And it was no-mod.
 
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Clara D.

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It has long been my practice to check anything on which I work in both Firestorm AND the Official viewer at the default settings (depending on what I'm working on and for whom, I work in either Catznip or the Official Viewer).

Concerned at what a friend of mine, an experienced content creator, once gave me to script -- she'd paid a lot for it, as a full perms item -- and how it degraded at more than a few metres in the Official Viewer, I invited her to walk round her whole shop with me, using an LOD of 1 (which is the default in the LL viewer).

She was mortified. "But it all looks great at my settings."
People are lazy with making LOD's.

And it's not just ripped stuff.

Since firestorm shows LOD, a whole lot of stuff is like 24,532, 6, 6, 6 or 24,589, 24,589, 6, 6

With a 1024 trifecta (Texture,Bump,Shine) on each face. (I'll at least tolerate 1024, if it's the same texture on the Whole Thing, but when something like a zipper handle is it's own 1024 . . .)

As far as clothing, I put a *lot* of blame on template makers.
 

Innula Zenovka

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Damn, I used to hate those tummy talkers and talking diapers (on adult avs) when I was hosting. You can mute the sounds, but not the chat. 🤢
You can mute objects, or at least you can in the official viewer.
 

WolfEyes

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Did you know?

LL no longer allows the use of the word rape on the SL forum.

ok Maybe it was just a glitch but this is the second time I've seen someone say their posts wouldn't go through until they changed the word rape.

"word that starts with R and ends with APE" I like that. If I still posted over there I'd use it. lol

But it really makes me wonder, does LL really support victims of rape or have they just been paying lip service to victims for 18 years? They've convinced me it's the latter.
 

Innula Zenovka

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You can do it in Firestorm, too, but sundries it still spammed the chat.
I'm pretty sure there's a way to mute attached objects by using RLV and a bit of LSL. In fact, I'm sure one of the old SLU regulars once made one and sold it on the Marketplace (maybe still does).

Come to think of it, I have an idea I once made one to see how to do it. I know I've used one, but I can't remember if the other SLU member made it or I did.
 

Kamilah Hauptmann

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With a 1024 trifecta (Texture,Bump,Shine)
A good bump map in 1024 does a lot of heavy lifting and is totally worth the VRAM. Can usually go smaller with the diffuse and specular tho.

Also something like:
5000,5000,6,6 is usually fine for something indoors like a couch or whatever. It's just when your house looks like a kaleidoscope when the camera is only 64m out, there's a problem. srsly, make a simple box shell. Can do it in 20 verts and keep the feel of the building.
 

Romana

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Are 1024 textures supposed to be bad?
I don't do a lot of building, not being up to the frustration of taking on Blender, and not knowing what I'd build if I did. But I found a 1024 texture looked a hell of a lot better on the platforms I made for my land than lower resolution ones. I didn't have to tile it, or fiddle with repeats per meter, etc. I didn't set bump or shine because I didn't need to.
I don't think I'd have looked for a high res texture if it was for a smaller prim.
 

Clara D.

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Are 1024 textures supposed to be bad?
I don't do a lot of building, not being up to the frustration of taking on Blender, and not knowing what I'd build if I did. But I found a 1024 texture looked a hell of a lot better on the platforms I made for my land than lower resolution ones. I didn't have to tile it, or fiddle with repeats per meter, etc. I didn't set bump or shine because I didn't need to.
I don't think I'd have looked for a high res texture if it was for a smaller prim.
Not for big things, like you're using em for.

And Beez is fine with them staying on a shipping container.

It makes me twitch when they get used for tiny things, tho.
 
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Chin Rey

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Are 1024 textures supposed to be bad?
What matters is not the resolution of each texture but the total amount of pixels of all textures in the scene. As a general rule 250 million pixels in a scene (including avatars!) is reasonably safe for even fairly low spec computers to render although it may take quite a while to download it all at first. Any game computer should be able to handle a billion pixels without any problems. With 4-5 billions or more pixels, even high end game powerhouses may run into problems.

A 1024x1024 has about a million pixels (1,048,576 to be exact). A 512x512 has about a quarter of a million and a 256x256 65,536.

As for bandwidth and load time, all textures that aren't already cached have to be downloaded from a server of course. How much time that takes, depends on the client's internet connection speed. According to BroadbandNow ( What is a Good Internet Speed and How Much Do I Need? | BroadbandNow.com ) average bandwidth these days is 100 Mps which translates to 5-6 1024x0124 textures or 20-30 512x5125 ones per second.

It's not at all unusual for an SL scene to have thousands of textures, especially if there are several avatars there. If they are all 1024s, you're asking for trouble and with that kind of numbers even an average resolution of 512x512 is too much. But a handful of 1024x isn't going to make much of a difference.

But I found a 1024 texture looked a hell of a lot better on the platforms I made for my land than lower resolution ones.
This depends as much on the skills of the texture creator and the software used. I always work with high resolution textures and use paint.net, not Gimp or Photoshop to scale them down before I upload. The reason is that paint.net supports the FANT scaling algorithm which tends to give a much sharper result than the standard bicubic and bilinear algorithms you are stuck with if you use the other common image editors.

I didn't have to tile it, or fiddle with repeats per meter, etc.
It's a shame that tiled textures have been so much abused and gained such a bad reputation in SL. Good moderate resolution tiled textures with not too high repeat rates, not too obvious artifacts and maybe some carefully made manual shadings can look every bit as good as higher resolution none repeating ones that have been run through Blender's auto-bakefail functions.
 

GoblinCampFollower

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“Realistic fantasy avatars only.”
LOL! I've noticed people big into fantasy often have... interesting ideas about what is and isn't realistic. Usually "realistic" seems to be "what I personally like."

...and often that means asexualized fantasy... like how the subreddit /r/reasonablefantasy frowns on boobs, but allows all kinds of terribly unrealistic things.