Kathryn Elisabeth
[1/2 Baked Cookie!]
- Joined
- Sep 20, 2018
- Messages
- 94
- Location
- Somewhere near a Candy Jar
Makeup!
Within the Unpack - ADDONS - lel EvoX BOM box is an Unpack - MAKEUP - lel EvoX BOM (f). Is LOADS of 'Layer' Makeup. Tattoo Layer / Bakes on Mesh Layers.
Yes to start, just clear the HUD based 'Applier' Layer makeup. So can see how the System layer makeup will look.
Just visualize the Head as a Base head that is BoM. Then is some shells for eyelids, eyebrows, eyelashes, and lips. BoM layers paint the Base Head, and HUD appliers paint the shells. Is actually very useful trick, since BoM does NOT do Normal and Specular Maps (Light absorption and Reflection)
Next... Go back and look at the HUD makeup options.
Take note of the Blend Slider on the HUD. This adjusts the specific HUD applier makeup shell thing's transparency.
Since some of the preinstalled HUD applier makeups can be 'Rather BOLD' Colors. Can Mix the BOM makeup with a part transparent HUD makeup shell. Is not just a color mix and match thing. Is also this. Allows the use of the Specular maps in the HUD based applier shell layers. So you can get a little glossy / shiny / frosted look thing.
Finally.. can look at how to use the / HUD / STYLE lel EvoX (add) to save applier based makeup combos.
Note - I am too lazy for that part. I just have HUD makeups looking right and then change the BOM layer makeup.
Also the Blend Transparency thing, that is how to get eyebrows to behave as well. Head skin with eyebrow (BoM) and then adjust the HUD layer eyebrows blend to negate no mod alpha blended bangs on your hair.
Within the Unpack - ADDONS - lel EvoX BOM box is an Unpack - MAKEUP - lel EvoX BOM (f). Is LOADS of 'Layer' Makeup. Tattoo Layer / Bakes on Mesh Layers.
Yes to start, just clear the HUD based 'Applier' Layer makeup. So can see how the System layer makeup will look.
Just visualize the Head as a Base head that is BoM. Then is some shells for eyelids, eyebrows, eyelashes, and lips. BoM layers paint the Base Head, and HUD appliers paint the shells. Is actually very useful trick, since BoM does NOT do Normal and Specular Maps (Light absorption and Reflection)
Next... Go back and look at the HUD makeup options.
Take note of the Blend Slider on the HUD. This adjusts the specific HUD applier makeup shell thing's transparency.
Since some of the preinstalled HUD applier makeups can be 'Rather BOLD' Colors. Can Mix the BOM makeup with a part transparent HUD makeup shell. Is not just a color mix and match thing. Is also this. Allows the use of the Specular maps in the HUD based applier shell layers. So you can get a little glossy / shiny / frosted look thing.
Finally.. can look at how to use the / HUD / STYLE lel EvoX (add) to save applier based makeup combos.
Note - I am too lazy for that part. I just have HUD makeups looking right and then change the BOM layer makeup.
Also the Blend Transparency thing, that is how to get eyebrows to behave as well. Head skin with eyebrow (BoM) and then adjust the HUD layer eyebrows blend to negate no mod alpha blended bangs on your hair.








