Cyberpunk 2077

Fionalein

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Coming from the tabletop RPG Cyberpunk 2020, I expected more...

Graphics are fine though.
 
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Cindy Claveau

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Cyberpunk 2077 saves are becoming corrupted from crafting too much

Essentially, crafting weapons and items causes a bloat in your save file, and as of now, the open-world game has a ceiling on just how much of that it can handle. This is the working theory, and SigilFey, a forum mod, explains that what’s likely happening is to do with internal item ID numbers. “If I am rapidly adding/removing items from my inventory, I may inadvertently increase that ID number to something that the engine no longer recognizes,” his comment reads. “Or a number that conflicts with some other function of the inventory. Or save system.”

At time of writing, CD Projekt has put up a support center post on save corruption, tacitly agreeing with the above, and asking players to “use an older save file to continue playing and try to keep a lower amount of items and crafting materials”. The 8mb limit on saves might be increased in an upcoming patch, but any corrupted files are unrecoverable.
 

Bartholomew Gallacher

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As we all know Cyberpunk 2077 is a RPG also featuring a big open world. Some dude on Youtube compared the open world features only like ragdoll physics, car/bike mechanics, cops, pedestrians, fire fighters, driver and traffic behaviour and other stuff of Cyberpunk 2077 against the king of the hill of open world games, GTA IV and GTA V, showcasing the differences in video.

Let's just say that GTA burns down Cyberpunk into ashes in that competition, Cyberpunk is just really really bad at it all. Even worse, GTA V was released in 2013 and GTA IV in 2008, both are doing better than Cyberpunk 2077 so the developers of Cyberpunk 2077 could have known and done better!


 
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Chalice Yao

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Whew. Well, I finally finished the game after about 120 hours of gameplay - and I have yet to finish everything there is to finish. All in all I really, really love the writing and characters of the game. If CDPR squishes bugs all around, and re-adds some cut stuff through DLC, this game is golden.

I think their primary blunder was to release and develop for last-gen consoles, next-gen consoles, PC and Stadia all at once before release, which clearly took away a lot of time and resources to make the game work on all kinds of resources and architectues - which it then didn't properly do on any of them. Well. Some better, some worse.
Or really, they could have focused purely on PC for release, then port to the next-gen consoles which is rather easy these days. Alas, hard lession learned I hope.
 

Bartholomew Gallacher

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Well even the PC release was not without mistakes. The whole game was late and rushed out in order to still make it for christmas.
 
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Fionalein

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As we all know Cyberpunk 2077 is a RPG also featuring a big open world. Some dude on Youtube compared the open world features only like ragdoll physics, car/bike mechanics, cops, pedestrians, fire fighters, driver and traffic behaviour and other stuff of Cyberpunk 2077 against the king of the hill of open world games, GTA IV and GTA V, showcasing the differences in video.

Let's just say that GTA burns down Cyberpunk into ashes in that competition, Cyberpunk is just really really bad at it all. Even worse, GTA V was released in 2013 and GTA IV in 2008, both are doing better than Cyberpunk 2077 so the developers of Cyberpunk 2077 could have known and done better!


I have never shot an open car door, but I'm pretty sure you can't close it by shooting a handgun at it in real live, sorry GTA,...
 

Cindy Claveau

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As we all know Cyberpunk 2077 is a RPG also featuring a big open world. Some dude on Youtube compared the open world features only like ragdoll physics, car/bike mechanics, cops, pedestrians, fire fighters, driver and traffic behaviour and other stuff of Cyberpunk 2077 against the king of the hill of open world games, GTA IV and GTA V, showcasing the differences in video.
I noticed a lot of that as I continue to tinker away at my playthrough. I'm still grappling with the bizarre, non-intuitive keymapping (I can't change all the keys to what I want), but I did finish the first few quests in my Nomad's storyline and I kept noticing remarkable similarities to the GTA games and to Borderlands 3, and I assume to several other popular games. Except they all trump CP2077 in terms of usability and interface. I keep getting the feeling that I'm just the observer pushing keys while the story plays out in front of me.
 

Fionalein

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What realy pisses me of are the following issues:
- you need to be lucky picking the right answers (which are even abreviated beyond recognition Todd Harris Howard (sorry did not get the name righht) style).
- unique legendary items have random expansion slot capacities forcing you to farm them with savepoints.
- equipment in the source game Cyberpunk 2020 was very down to earth hard SciFi, the Cyberpunk 2077 feels more like Diablo's magic item system.
- Cyberpunk 2020's rockerboys were based on 80s hair netal and what das cdprojectred deliver? A 2020 nu-metal emo based on John Wick.

Urgh, now where is that puke emoji when you need it?
 
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Fionalein

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OKAY, NOW THEY'VE GONE TOO FAR! HOW COULD ANYONE GET THIS WRONG!? UNPLAYABLE!!!!!!121!!!1!!1!one!!!!
No idea, Cp2020 was based on FBI statistics and quite lethal, even nonlethal weapons could easily ex anyone, apparently the Polish game developers did not bother to read the sidebars, in Cp2077 you can hit anyone on the head with a crowbar and maxed out chrome and still would need a second hit on the unconscious body to ex them,...

They took away all the grim future and just left the neon lights on with their stupid gamification. And yeah they obviously must have hired some exploitable cheap fans without translator credentials instead of someone who knows what they are doing but a higher pay cheque...
I also just found out I should not have sold the catfood as you need it to get your cat in the game... AAARRRRRRGGGHHHHHHHHHHHHHH!
 

Imnotgoing Sideways

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No idea, Cp2020 was based on FBI statistics and quite lethal, even nonlethal weapons could easily ex anyone, apparently the Polish game developers did not bother to read the sidebars, in Cp2077 you can hit anyone on the head with a crowbar and maxed out chrome and still would need a second hit on the unconscious body to ex them,...

They took away all the grim future and just left the neon lights on with their stupid gamification. And yeah they obviously must have hired some exploitable cheap fans without translator credentials instead of someone who knows what they are doing but a higher pay cheque...
I also just found out I should not have sold the catfood as you need it to get your cat in the game... AAARRRRRRGGGHHHHHHHHHHHHHH!
Meep. I was cracking at them using a picture of a monkey wrench but calling it a socket wrench. =^-^=
 
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Fionalein

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This game has a undenyable lack of claymore mines (read the original CP 2020 game rulebook you get in bonus files if you don't understand why there should be claymore mines in the game).
 

Fionalein

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Meep. I was cracking at them using a picture of a monkey wrench but calling it a socket wrench. =^-^=
Maybe the Polish word for monkey wrench and socket wrench is the same? At least that is how I suspect it happened. Any Poles around to check this for us? See my comment on cheap translators...
 

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Maybe the Polish word for monkey wrench and socket wrench is the same? At least that is how I suspect it happened.
Since the developers are programmers and probably not mechanics or some such, I suspect it's a case of not fully knowing what a tool is.
 
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