You Guys Remember Second LIfe?

WolfEyes

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Oh heck yeah. I never tried any of the isometric-type VWs like Habbo or whatever; but...There, Blue Mars, IMVU, Active Worlds, Sine, any number of other places I'd explore and think like, "too bad this isn't as good as Second Life", maybe not 100% fairly. They were churning them out like crazy at one point. I wonder how many of them are still around.
AW is still going and is older than any of the others you named.

Initial release: June 28, 1995; 26 years ago


Signed,

An AW Refugee
 

Sid

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I did not explore many other worlds. I was in Sinespace and Kitely for a few hours and I was not really impressed.
So I stayed in SL.
Maybe I should peek in at those two again sometime and see how and if they got more advanced.
 
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Dakota Tebaldi

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AW is still going and is older than any of the others you named.

Initial release: June 28, 1995; 26 years ago


Signed,

An AW Refugee

Aha!

But, there is one virtual world that is even older than Active Worlds.

One that is still open even today.

One that may be harboring a dark secret....

 
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WolfEyes

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I did not explore many other worlds. I was in Sinespace and Kitely for a few hours and I was not really impressed.
So I stayed in SL.
Maybe I should peek in at those two again sometime and see how and if they got more advanced.
For the longest time I kept trying to go back to AW. I just can't do it. I've looked at others but always end up staying in SL because more people even if I don't ever get to meet or associate with any of the people. I've been looking for somewhere that isn't quite so wild, wild west. Seems only the 2 extremes exist. So sanitized only a 6 year old would love it or the opposite extreme. While I wouldn't call SL balanced in that respect it comes closest.
 

WolfEyes

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Aha!

But, there is one virtual world that is even older than Active Worlds.

One that is still open even today.

One that may be harboring a dark secret....

  • April 1995 Worlds Chat was launched and the company name was changed to Worlds Inc.



oops Almost forgot this:

  • 1996 Worlds launched Alpha Worlds now known as Active Worlds which had nearly everything that Second Life now does.
BTW, Worlds IS Active Worlds. :p
 
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Monica Dream

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I did not explore many other worlds. I was in Sinespace and Kitely for a few hours and I was not really impressed.
So I stayed in SL.
Maybe I should peek in at those two again sometime and see how and if they got more advanced.
I'll spare you some time and effort: Opensim is still SL but with crappier legit content and a ton of copybotted shit.
 

WolfEyes

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ActiveWorlds does not have "nearly everything" second life does, except in the most superficial way. This is a ferret in ActiveWorlds:

I'm pretty sure that is an object not an avatar. You are not going to get the detail in AW that you can in SL. Its engine is 5 years older than SL.
 

Dakota Tebaldi

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BTW, Worlds IS Active Worlds. :p
No no.....both kind of started development by the same people. But they split very early on and are both quite different!



 

WolfEyes

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No no.....both kind of started development by the same people. But they split very early on and are both quite different!



Were you ever in AW? I was for more than 5 years before SL opened.

There is far more to the history than that. I used to be friends with Enzo aka Richard Noll.

In the summer of 1994, Ron Britvich created WebWorld, the first 2.5D world where tens of thousands could chat, build and travel. WebWorld operated on the Peregrine Systems Inc. servers as an after-hours project until Britvich left the company to join Knowledge Adventure Worlds (KAW) in the fall of that year. In February 1995, KAW spun off their 3D Web division to form the company Worlds Inc.[2] Britvich was eventually joined by several other developers, and the renamed AlphaWorld continued to develop as a skunkworks project at Worlds Inc, internally competing with a similar project known internally as Gamma and publicly as Worlds Chat. While AlphaWorld was developing a strong cult following due in large part to Britvich's open philosophy of favoring user-built content, Worlds, Inc. favored Gamma for the company produced contract projects for Disney and others.[3]

On June 28, 1995, AlphaWorld was renamed Active Worlds (from Active Worlds Explorer) and officially launched as version 1.0. Around this time, Circle of Fire (CoF) was formed to create content for the Active Worlds universe. This company played a pivotal role in the future of the product. In January 1997, Worlds Inc., after failing to secure needed contracts and having spent its venture investment of over 15 million dollars, laid off almost the entire staff of the company, keeping only several employees which included the author of Gamma, now known as WorldsPlayer. Active Worlds, never considered much of an asset by the company, became an object of struggle for those close to it. Circle of Fire (COF) run by Richard Noll purchased all of the assets of Activeworlds and hired many of the Activeworlds developers. JP McCormick joined the company shortly thereafter and invested funds in COF to continue the expansion of Activeworlds.

On January 21, 1999, COF performed a reverse merger with Vanguard Enterprises, Inc., and changed the company's name to Activeworlds.com, Inc. and became a publicly traded company on Nasdaq under the symbol AWLD. In 2001, the company launched a new product called 3D Homepages.[4] Each citizen account was entitled to a free 30-day trial of a virtual 10,000 square-meter 3D world, using their choice of layout from a selection of pre-designed styles. After the trial, the user had the option of upgrading to a larger size and user limit. These 3D Homepages were hosted for the user, unlike traditional worlds where the user would have to get their world hosted by another company or user, or themselves.
 

Argent Stonecutter

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I'm pretty sure that is an object not an avatar. You are not going to get the detail in AW that you can in SL. Its engine is 5 years older than SL.
That was an avatar, according to the article I got it from.
 

Dakota Tebaldi

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Were you ever in AW? I was for more than 5 years before SL opened.

There is far more to the history than that. I used to be friends with Enzo aka Richard Noll.
Yup I already said a bit ago I checked out all those places, Active Worlds included. I didn't stay there long past exploring for a little while, but I was there.

I'm just saying, Worlds.com and Active Worlds AREN"T the same thing. They were parallel but separate projects. Even the clients you have to use to enter them are different.
 
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WolfEyes

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Yup I already said a bit ago I checked out all those places, Active Worlds included. I didn't stay there long past exploring for a little while, but I was there.

I'm just saying, Worlds.com and Active Worlds AREN"T the same thing. They were parallel but separate projects. Even the clients you have to use to enter them are different.
I was just coming back to edit my post because I forgot to say I was still there when the 3d Homepages were introduced. lol

I didn't mean to imply they were the same thing, just that they came from the same company and that AW succeeded (more or less) where Worlds flopped. I would never have even known about AW if it hadn't been for Juno ads.
 

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I'll spare you some time and effort: Opensim is still SL but with crappier legit content and a ton of copybotted shit.
SineSpace isn't openworlds, but a unity based VW I just haven't figured out how to do anything with it. I know how to do things in unity but not how to bring that to SineSpace.

ETA - I mean OpenSim - oops