What Keeps You Coming Back To SL?

Rav

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I keep coming back to hang out with friends. It's much easier to find people here that I mesh with. A lot of my barriers with socializing isn't there in SL compared to RL. That isn't to say I'm not trying RL anymore. It just doesn't hurt to have friends and company in both worlds.

And I also am drawn to lazy sex in SL, I guess. I don't have to worry about hosting, babies, injury, getting killed foreal or catching anything in SL. :alien:
 

Chin Rey

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I still have some good friends in SL although so many have left. I have some tenants who really love my place and I don't want to disappoint them so I keep spending money on the tier.

That's it.

I've learned a lot and I've had some great experiences but the bottom line is, if I had known six years ago what I know today, I would never have joined Second Life.
 
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Aribeth Zelin

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I came back because I miss making things and mucking about with my avatars. I know how to create stuff in SL, while I'm still learning how to create stuff outside of it [for other worlds - I'm good at creating stuff in RL]
People don't keep me coming back because I've just never been that good at making friends or being all that social :(
 

GoblinCampFollower

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The consensus seems to be that SL kind of sucks, but some people in it are great. I agree the people are more important, but want to say that SL's vast library of user generated content might be the best thing available for what it does.

If I want to do a RP in a junkyard, castle, space ship or anything, I can probably find a lot of good prefabs on the marketplace to choose from, and then rez them in a matter of minutes.

People complain about the default SL avatar mesh all the time and what not, but the selection of mesh avatars to buy is pretty vast.

I don't think SL has any true rivals in this regard. It's my friends who really keep me here, but I don't think any of us know where else we'd go.
 

Chin Rey

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If I want to do a RP in a junkyard, castle, space ship or anything, I can probably find a lot of good prefabs on the marketplace to choose from, and then rez them in a matter of minutes.
If that had been what I was told six years ago, I might well have given it a try and I would probably have kept logging on every now and then for an hour or two of innocent fun.

There's nothing wrong with light entertainment. But they told me it was so much more than that, and I believed it. I still believe it could be more and that belief is perhaps what really keeps me coming back to SL.
 
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GoblinCampFollower

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If that had been what I was told six years ago, I might well have given it a try and I would probably have kept logging on every now and then for an hour or two of innocent fun.

There's nothing wrong with light entertainment. But they told me it was so much more than that, and I believed it. I still believe it could be more and that belief is perhaps what really keeps me coming back to SL.
What really makes it "so much more than that" is the people in it. I skirted over that point, since so many others made it. My point was that I really think SL is the best RP platform that nobody knows about. Many people here are very cynical about it, but what does the same thing better?
 
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Han Held

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There's nothing wrong with light entertainment. But they told me it was so much more than that, and I believed it. I still believe it could be more and that belief is perhaps what really keeps me coming back to SL.
It all depends on what kind of "more" that you're after...

In this thread CCC expressed that it helped her with her dysphoria, which is nothing to sneeze at.

Myself, it vastly, vastly, vastly improves the quality of my life to be able to go someplace "sunny" and "tropical" during the winter -even if it's only an imaginary (someone in this thread on quora makes the point that making a distinction between "real" and "imaginary" when it comes to virtual spaces is arbitary) place. In Alaska the winter is long and dark and it fucks with your head -I experience that as kind-of seeing everything as monochromatic by the time spring comes around (that's the best I can put it, when the sun comes back colors seem to pop back and become much, more vibrant than during the winter).

I use SecondLife and Opensim to unfuck my head -it's not World Peace, but it makes me feel better.

On an individual level SL (and "akins") lower the barrier of creativity and self-expression, both finacially and also in terms of "barrier to entry" ("the magic begins with one holy cube") -you can come in here knowing fuck-all, sling some prims around while you're not going to end up in the Louvre it can be artistically/personally gratifying

...particularly when coupled with the hypergrid and the ability to share your wank with others in foreign lands, and to take in their wank as well.

It's very empowering, and that's glossing over the empowerment angle brought by opensim.

Again, none of these are world-shaking and niche hobby will always be niche; but it can and for many people (raises hand) does have a tangible and signifigant benefit to their lives beyond simple "light entertainment"

The problem comes in when you put all the expectations on it that goes hand in hand with the term "enterprise" and think it's going to be the next e-commerce whatever. Yeah, all that was bullshit and we rightly laugh about it.

It's a matter of perspective; and the way I see it SL/OS can be light entertainment, and it can also be an important tool in one's RL utility belt (not the only one, of course, certainly not the primary one) to make our way through this increasingly shitty world...
 

Penny Patton

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It all depends on what kind of "more" that you're after...
I enjoy Second Life, but it's always been a flawed product. Everything, every single thing, anyone has mentioned as a reason they log in to SL could be made even more enriching, entertaining, and more enjoyable, or at the very least just a bit nicer with a little bit of polish. I can't fathom anyone seriously arguing that if SL ran better on their computer they would enjoy it less.

But again, I enjoy Second Life. And I think that is key to remember whenever anyone is critical of SL or the Lab, they're not saying anyone else shouldn't enjoy the things they love about SL. the things that entertain them, the things that help them. They just see the potential for it to be so much better.

As for me, hmm. I've got friends in SL I enjoy being with. Seems like fewer every year as people move on, but some of them are still on regularly. I also enjoy the creative aspects of SL. I LOVE that I can log in, take my tiny piece of mainland, and one day have a sprawling forest and the next a house with as many interesting rooms to explore as I can come up with.
 

Han Held

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But again, I enjoy Second Life. And I think that is key to remember whenever anyone is critical of SL or the Lab, they're not saying anyone else shouldn't enjoy the things they love about SL. the things that entertain them, the things that help them. They just see the potential for it to be so much better.
Personally, I didn't take Chin Rey's post as an attack on SL. I took it as a more existential question; "is this all there is?"

I'm still mad about the TOS changes five or so years back -the "shared experience" change that pretty much stopped viewer innovation dead in it's tracks. Who knows what innovations and improvements we've lost because of that?
 

GoblinCampFollower

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I enjoy Second Life, but it's always been a flawed product. Everything, every single thing, anyone has mentioned as a reason they log in to SL could be made even more enriching, entertaining, and more enjoyable, or at the very least just a bit nicer with a little bit of polish. I can't fathom anyone seriously arguing that if SL ran better on their computer they would enjoy it less.

But again, I enjoy Second Life. And I think that is key to remember whenever anyone is critical of SL or the Lab, they're not saying anyone else shouldn't enjoy the things they love about SL. the things that entertain them, the things that help them. They just see the potential for it to be so much better.

As for me, hmm. I've got friends in SL I enjoy being with. Seems like fewer every year as people move on, but some of them are still on regularly. I also enjoy the creative aspects of SL. I LOVE that I can log in, take my tiny piece of mainland, and one day have a sprawling forest and the next a house with as many interesting rooms to explore as I can come up with.
I agree with this too strongly for words. I have always maintained that I think the concept of SL could appeal to a much, MUCH bigger range of people if more people 1) knew about it and 2) had an easier time learning what to do here.

I've often seen people on this forum claim SL only appeals to a niche, but I strongly disagree. Other virtual worlds with vastly inferior content have become much bigger.

I think that a big software company like Valve or Riot could rebuild a SL like platform into a Titian if they:

1) Focused on having a really good system for building. Prims, meshes a great scripting language, etc.

2) Gave it some better marketing. Ideally, the new benefactor should be less terrified of the platform's adult uses.

3) Have a good plan for dealing with griefers. Making it easier to have your own homestead like plot or something could help for example.
 
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Fauve Aeon

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Ballet, art, the ability to manipulate objects and spaces too expensive or even impossible IRL. My avatar is THE BEST doll, I learn new stuff every day that I log in...a *few* people, photography, set design, costume design, virtual tourism, decorating foolishness that I’d never tolerate IRL, ditto fashions. Lots of things...I’ve never been bored in SL, rather there is just not enough time to do everything I want to do there. Plus I’m not vary organized, so far it has mostly been a collection of hobbies. Will 2019 be more ‘serious’? In a few ways, I do have some concrete goals and an SL bucket list...
 

Argent Stonecutter

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I'm still mad about the TOS changes five or so years back -the "shared experience" change that pretty much stopped viewer innovation dead in it's tracks. Who knows what innovations and improvements we've lost because of that?
:qft:
 
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Penny Patton

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I've often seen people on this forum claim SL only appeals to a niche, but I strongly disagree. Other virtual worlds with vastly inferior content have become much bigger.
I agree completely. What has held SL back hasn't been that it "only appeals to a niche", but that it's a very flawed product, almost entirely lacking any sort of professional polish.

I could write a book just on the minor changes, things LL could, at least individually, address in a day that would vastly improve how easy it would be for new users to get into SL. If LL just spent a year tackling issues like those, that alone would be enough to give SL a renaissance that I suspect even LL believes is impossible.

The problem has never been the appeal of virtual worlds, it has always been LL's unwillingness to recognize their own shortcomings.
 

Argent Stonecutter

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But when they try to address those we end up with shite like the simplified viewer.
 

Penny Patton

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No, we ended up with shite like the simplified viewer because LL refuses to acknowledge their shortcomings. They will blindly try any sort of awful idea they somehow get in their heads but flat out refuse to acknowledge that they lack employees with the necessary skill sets to tackle some of SL's most pressing problems.

You can understand that the complexity and unnecessarily steep learning curve of SL is an obstacle to drawing in new users, but if you don't understand why SL is so unnecessarily difficult then you cannot fix the problem and you will most likely only make the problem worse. Which is what LL did. Same with the content creation tools. They're garbage because no one at LL who works on the content creation tools has any experience USING any sort of content creation tools. We didn't get the "align" tool in SL (which had been a standard in 3D modelling software, not to mention 2D design software, since at least the mid 90's) until like 2009 when a Linden tried to build his mom a house and realized how useful it would be. That is insane. It's like an Italian restaurant staffed entirely by accountants with no cooking experience, or interest in cooking, not purchasing any pots or pans until a decade into the existence of the restaurant when one of the accountants decides they want to make spaghetti for their mom. The shortcoming of the restaurant here isn't that they had no pots and pans, it's that they had no one on staff who realized that was a problem to begin with.

LL also has a huge "Not Invented Here" problem, where they refuse to look to similar products to learn lessons other developers tackled long ago. Instead they set out to reinvent the wheel.
 

IrishSpring

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Logging in to keep up with my virtual friends, community, and shopping.

I'm a reforming shopping addict, that Konmari'd everything and now lives a minimalist lifestyle in RL.

The ability to go online, and just "blow it out the water", helps with my urges to spend. My sims are basically ways to display my style and share my great finds. Like someone else mentioned, I often get a similar feeling or "high" from buying a nice outfit in SL, as I do in RL. This way shopping and browsing can remain a fun, creative hobby, without sacrificing my wallet or financial health.

SL creators, really do keep up with RL fashion and home design trends, and I've developed a more discerning eye from shopping in the virtual world.
 
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