- Joined
- Sep 21, 2018
- Messages
- 2,135
- Location
- Arizona
- SL Rez
- 2005
- Joined SLU
- Sept 2007
- SLU Posts
- 12005
Saying it’s a device “for gamers” or for hours of immersion, is the same as saying that it’s not for most people. Even casual gamers are not so fully immersed.It is true that using a VR headset is more akin to watching a movie in a theater. While you can do other things while watching a movie in a theater, it is discouraged and you generally focus on the movie. VR is an experience - it's not something you partially pay attention to because you are actually immersed in the environment. Comparing it to situations where you multitask what you are doing isn't a valid equivalent. Both serve different purposes.
So it’s for middle class males with privacy and large blocks of disposable time, and some percentage of children and retirees. That’s not a mass market device.
Gaming is cursed with a degree of the same problem. People are still struggling to imagine ways to get it out of the box that the typical marketing of the nineties and aughts put it in.
But that leaves money on the table and precludes social, rather than game oriented use.
I suppose that’s okay if the investors are content?
A lot of people don’t do things like go to movies - until a price point emerges that won’t make cash-strapped average people wince, it’s still not time yet.
Even a person on a budget can get something like an iPhone if they will accept a refurb.
But marketing only to the same people who are now hardcore gamers seems self-limiting after a point.











