[Video + images + text] Tips on increasing immersion on Second Life and how it can be on-par with triple A games, without lag, on all viewers

lucagrabacr

Video Artist
Joined
Jan 13, 2019
Messages
39
SL Rez
2012
Hey guys, so made an in-depth and rather long video on how you can make SL look and feel on-par with a lot of triple A games out there (if you feel like it) :)

I went through not only graphics, here's a list of the things I adjusted in the video, some through debug settings, to make SL feel more modern overall
  • Camera
  • Graphics
  • UI
  • Environment
And while it is true that SL's rendering engine is rather old compared to modern game engines and lack some modern rendering features, a lot of what make good games out there look as good as they are goes beyond graphics, camera, UI, object & environment design, and quality has a lot to do with it as well, and in that regard SL can compete, I even manage to get a "bloom" effect for the viewers

All this can be achieved with very usable FPS on rather budget systems too, so it's not like a photo mode where everything looks good but you're getting 10 FPS

Screenshots comparing SL to GTA V / online in term of environment / object quality, showing that it is possible for SL to look just as good;



Screenshot showing bloom effect, check how the lights and lighted surfaces give an impression that they reflect the lights back to the surrounding airspace, and how it gives a more sense of being / immersion and a more modern look / composition overall (not how my adjusted camera look, in case people think it is, camera is like that just for screenshot);



The video;


Some debug settings for the settings if you're on a viewer where the settings aren't available on pereferences;

CameraOffsetRearView - adjusts rear view camera offset
FocusOffsetRearView - adjusts rear view camera focus offset
CameraPositionSmoothing - adjusts camera smoothness
RenderGlowX/Y/Z - adjusts glow settings for "bloom" effect

I hope it's useful! c=

Edit: adding details
 
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