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This article from New World Notes is almost a month old now so many of you might have seen it. It is about mesh bodies, but a person adds in the comment section that mesh in Home and Garden also has a detrimental effect.
It's a statement that I've seen made before, one I've also seen some people reject, and lag is caused by multiple things, not just mesh. But so what? I don't think LL is going to do anything about it.
Read the entire article here.My report earlier this month that some of the top-selling mesh bodies in Second Life -- such as Maitreya, Belleza and SLINK -- are extremely resource heavy, and degrading SL performance for everyone around them, has caused a lot of conversation. Many readers claim the polycounts being reported can't possibly be that much. So here's an easy way to check for yourself:
Download the acclaimed, graphics-optimized Black Dragon SL viewer, then select Dragon > My Useful Features > Performance Tools > Advanced Complexity Window. As you can see above, the Maitreya body here uses well over 100,000 polygons.
How much is that? By contrast, a character in Red Dead Redemption 2, the latest AAA hit, has polycounts estimated in the 40,000-60,000 polygon range. (Here's a handy site showing character polycounts for other top AAA games with high-end graphics.)
You want to see something insane? Here's a Belleza body with over 500,000 polygons:
Again, these are bodies that require graphics processing that even top AAA games on PS4 or another major console don't require. And they are worn by a majority of regular Second Life users. Many of whom use low-end laptops. Or older desktop PCs. Or worse.
It's a statement that I've seen made before, one I've also seen some people reject, and lag is caused by multiple things, not just mesh. But so what? I don't think LL is going to do anything about it.










