pc Satisfactory Game!

Jopsy Pendragon

fuck the ballroom
Joined
Sep 20, 2018
Messages
3,043
Location
San Diego CA
SL Rez
2004
Joined SLU
2007
SLU Posts
11308
Are enough of us playing to justify having a dedicated thread for it?

My factories always seem to turn into parkour-like obstacle courses to get through. Jump, jump, slide, jump, slide... I'm hoping the wide-open spaces of the red-desert 4th starting location will help me overcome my debilitating habit of -packing- buildings and belts so tightly together.

But anyway. Out of the many videos I've watched on this game already, this one had me laughing my head off at several points.

 

Dakota Tebaldi

Well-known member
VVO Supporter 🍦🎈👾❤
Joined
Sep 19, 2018
Messages
9,841
Location
Ohio
Joined SLU
02-22-2008
SLU Posts
16791


Making plastic and rubber! Which means its time to make some circuit boards and heavy frames. But I need more screws for that! But I've got a few new steel recipes so it's rearranging time again first.

Why on Earth is this game so addictive? I mean....objectively, it should be tedious and grindy, but I LOVE it.
 

Jopsy Pendragon

fuck the ballroom
Joined
Sep 20, 2018
Messages
3,043
Location
San Diego CA
SL Rez
2004
Joined SLU
2007
SLU Posts
11308


But I've got a few new steel recipes so it's rearranging time again first.

Why on Earth is this game so addictive? I mean....objectively, it should be tedious and grindy, but I LOVE it.
Re: Early Access - I've been burned by it so many times that I almost refused to pick up the game for that alone. It feels more finished than a lot of "1.0" fully released games I've played! Sure there's some "work in progress" mcguffins lying about, and tier 8 isn't available yet, but honestly I hope they don't stop there, and keep adding to the game over time!

Speaking of screws, I found an alternate recipe for "casted screws" from iron ingots instead of iron rods. All my carefully load balanced and optimized iron works was suddenly obsolete! Ripped it all down and rebuilt it better faster and so much more neatly! And it freed up a nice bit of power and space too, without the extra step of creating rods for screws!

In my current game (first real restart from scratch), I'm right where you are now. I've leapfrogged a few milestones (no jump pads, hyper tubes or alternate liquid transport) because I really really want to unlock trains. Good oil fields are just too far away for running/trucking or tubes/belts.

There are three online told that I find really handy. A production planner and interactive map at:


And also the gamepedia wiki. The in-game information is tells you how to make a part, but doesn't mention all the things that part is needed for. knowing that can really impact where you choose to make them, and in what quantity!
 
  • 1Thanks
Reactions: Dakota Tebaldi

Dakota Tebaldi

Well-known member
VVO Supporter 🍦🎈👾❤
Joined
Sep 19, 2018
Messages
9,841
Location
Ohio
Joined SLU
02-22-2008
SLU Posts
16791
Re: Early Access - I've been burned by it so many times that I almost refused to pick up the game for that alone. It feels more finished than a lot of "1.0" fully released games I've played! Sure there's some "work in progress" mcguffins lying about, and tier 8 isn't available yet, but honestly I hope they don't stop there, and keep adding to the game over time!
Yep I've gathered various glowy things that it says I can't quite do anything yet, so we'll see what they're for eventually. I've also gotten some "S.A.M. ore", whatever that is! Probably something similar.

Speaking of screws, I found an alternate recipe for "casted screws" from iron ingots instead of iron rods. All my carefully load balanced and optimized iron works was suddenly obsolete! Ripped it all down and rebuilt it better faster and so much more neatly! And it freed up a nice bit of power and space too, without the extra step of creating rods for screws!

In my current game (first real restart from scratch), I'm right where you are now. I've leapfrogged a few milestones (no jump pads, hyper tubes or alternate liquid transport) because I really really want to unlock trains. Good oil fields are just too far away for running/trucking or tubes/belts.
NICE

I don't have casted screws, but I got a recipe for steel rods, which is going to be part of my rearrangement plan. I also happen to know there's a steel screws recipe out there somewhere, but I haven't happened upon it yet.

My oil isn't TOO far away, so I'm setting up trucks to bring plastic and rubber to my main base for now. Once I get the heavy frames and circuit boards lines running and stable, I'm just going to let things run for a while and go out on a long exploration trip. Oh that reminds me - first I need to research the Smart Splitters and get everything going to the AWESOME sink because I'm basically full of most things and so much of my factory is idle.

I was originally gonna set up a tube line between my main base and my refinery area, but hypertubes are EXPENSIVE in copper sheets....more than I thought they'd be. So I decided to at least wait until all the fluid pipes were set up at the refinery first. Which they almost are. Then we'll see.
 
  • 1Like
Reactions: Jopsy Pendragon

Jopsy Pendragon

fuck the ballroom
Joined
Sep 20, 2018
Messages
3,043
Location
San Diego CA
SL Rez
2004
Joined SLU
2007
SLU Posts
11308
My oil isn't TOO far away, so I'm setting up trucks to bring plastic and rubber to my main base for now.
Actually my oil isn't that far away, it's just that there are some really narrow obstacle-filled canyons that are hard for the tractor to navigate, and I'm sure the auto-pilot would end up getting snagged in there. I could build a road up where the crevices are wider, but ugh. My first base had a skybridge that went on and on, I'd rather avoid that this time if I can.

But no need now, finally have my railway up and working! More plastics coming in than I can shake a stick at! =)

The only problem with the 4th starting location is the color saturation is pretty extreme. It's either a relentless red-red-red or intense blue-blue-blue (at night).



I totally ignored energy-slug / power shards the first play through. Still trying to get a feel for where best to use them. Right now I've got them plugged into my miner2's on pure nodes so that I can dismantle the energy-wasting less productive miners on normal and impure nodes.
 

Jopsy Pendragon

fuck the ballroom
Joined
Sep 20, 2018
Messages
3,043
Location
San Diego CA
SL Rez
2004
Joined SLU
2007
SLU Posts
11308
Had one of those 'game infused' dreams last night, as one does after getting really obsessed with a new game.

Only it wasn't that pleasant. I kept finding a nugget of uranium in my inventory, and knew it was going to start making my hair fall out and worse! Guess I watched HBO's "Chernobyl" too recently or something. I'm sorta thinking I won't pursue a nuclear power program this run.

I've been doing things differently this tim. No awesome Sink/Shop, which means I can't just throw lots of stuff onto one conveyor belt and pull it out with smart splitters. I was using the sink to consume overflow so that a backlog wouldn't jam up -everything-. Makes me plan more carefully, especially with oil byproducts now that I can't just an excess of heavy crude into petroleum coke and dump it into the Awesome Sink.

I'm still not to the point where I care about 'clipping' (I've got belts that shamelessly go through each other, through foundations and underground.) Maybe next run I'll focus on being more tidy and proper. :D
 
Last edited:
  • 1ROFL
Reactions: Dakota Tebaldi

Dakota Tebaldi

Well-known member
VVO Supporter 🍦🎈👾❤
Joined
Sep 19, 2018
Messages
9,841
Location
Ohio
Joined SLU
02-22-2008
SLU Posts
16791
Actually my oil isn't that far away, it's just that there are some really narrow obstacle-filled canyons that are hard for the tractor to navigate, and I'm sure the auto-pilot would end up getting snagged in there. I could build a road up where the crevices are wider, but ugh. My first base had a skybridge that went on and on, I'd rather avoid that this time if I can.

But no need now, finally have my railway up and working! More plastics coming in than I can shake a stick at! =)
I have the same problem! Not with oil, but with quartz. I want to start mining it finally, and I finally found two pure nodes in an obscure cave (it took me for freaking ever) but it's going to be just a nightmare to route that stuff back to my refinery area.

Speaking of which, I got my little truck network up and going a while back. Just two trucks, running plastic and rubber from the oil city back to my base. I found out a little secret about the trucks - they don't get hung up, unless you're around to see it. Literally. See, when you're making the autopilot route for a truck, it leaves these little "play" symbols along the ground over the route, which are the route markers. Well, it turns out, trucks on autopilot only ever "travel", as in actually rolling over the ground, within a certain distance from you - close to but not quite your max visual rez distance. When it's farther from you than that, trucks just magically teleport from one route marker to the next in sequence. So they can never get hung up on obstacles, or even other trucks - seriously, you could build a wall right across the truck route, and unless you're actually standing close enough to watch the truck run into it, the trucks will run like it doesn't even exist.

As things currently go I'm not using rubber for anything really except occasional craft bench stuff, so it's just stacked up in the container and that particular truck never offloads much. I'm having a problem keeping my plastics up though. I made a huge mistake setting up my refinery area; I first went with direct plastic and rubber, and was using the heavy residue to make fuel, which I then packaged. Except now I've got a couple of full industrial containers of packaged fuel, and it's only ever used to refuel the trucks - which is not much. So those fuel refineries idle a lot, which means the heavy residue backs up and idles my plastic and rubber refineries. The rubber is not a big enough deal right now to care about, but I neeeeed plastic! Right now I'm in the process of switching over to direct fuel, which is running gas generators so the fuel's rarely backing up, and using the resin from those to make plastic and rubber. I'll need to keep just a couple of direct plastic refineries around because I will need the residue to make coke eventually for aluminum, but for now I don't need it.

But GUESS WHO ALSO JUST GOT TRAINS? So once I've fixed the plastic inefficiency I'm gonna run a train loop for the plastic and rubber and retire those trucks. Now that I think on it, I might use a truck or two to run that quartz from the nodes to the refinery. Right now I can't justify all the materials it would take to route a belt all the way around and back in there, especially with how little I'll actually be using the stuff for a while.

Once I got my plastic stable, and the quartz going, and my train route set up, it'll finally be time to start on the next Elevator project for the next two tiers.
 

Jopsy Pendragon

fuck the ballroom
Joined
Sep 20, 2018
Messages
3,043
Location
San Diego CA
SL Rez
2004
Joined SLU
2007
SLU Posts
11308
Good to know about the trucks! I'm still running one truck line bringing in coal from a pure node, which is nice cause I can just split a line at each end to use as fuel for the tractor! =)

I *love* trains... except trying to drive over the rails is a pain in the butt! :/

I wasn't using rubber for much, but boy am I now with some of the aluminum/turbo-motor/radio stuff. Even so, I think I only have one or maybe two refineries producing it. I've got 5-6 refineries producing plastics / heavy residue. Two turning residue into fuel (powering 5 or so generators, and a little bit going to produce fuel canisters which I only use for to power my jetpack.). The train brings back the plastics & rubber to my main base, and the rails carry the power from the generators and nearby geothermal power plants. I'm just starting to have enough parts to upgrade to Miner Mk3's! No worries on power at least, I'm barely using half my capacity.

Night-time looking down from the falls:
 
Joined
Sep 19, 2018
Messages
6,769
Location
NJ suburb of Philadelphia
SL Rez
2003
SLU Posts
4494
I just unlocked tiers 5 and 6. Before that though, I've got three constructors each for rods and screws all merging into an industrial shipping container so I don't think I'll be running out of screws any time soon. I've got around 17 items all fully automated and dumping into bins. Who knows how long it will take for all the bins to fill up. I just leave my computer running the game when I'm not playing. There sure is a lot to this game. Oil looks like it will take some doing. I think I'll do a bunch of other milestones I haven't done before trying that. This sure is addictive.
 
  • 1Agree
Reactions: Jopsy Pendragon

Dakota Tebaldi

Well-known member
VVO Supporter 🍦🎈👾❤
Joined
Sep 19, 2018
Messages
9,841
Location
Ohio
Joined SLU
02-22-2008
SLU Posts
16791
Okay, I've got all the jankiness under control!

This is the transport hub at my oil base:



Above, the train platform where plastic and rubber are picked up to be taken to the main base (the train's name is Blane the Mono). There's three freight platforms, but only two are in use atm. The third will probably be for transporting quartz resonators once I'm making those.

Below, the truck station. Before I had trains, there were two truck stations here, where a pair of trucks loaded the plastic and rubber to haul it to the main base. Now there's only one, and it unloads quartz from a truck that makes a round between here and the quartz miners. I just got the route completed and the truck runs great, and the Mk 4 belt doesn't finish emptying the station of quartz before the next load arrives, which means I have a more or less continuous Mk 4 belt of quartz running into the base to work with as if I'd actually built a belt all the way around directly from the miners. The nodes produce more than this, but I don't think I need any more right now.

At the base I'm still working on the Space Elevator parts to get me tiers 7 and 8.
 

Jopsy Pendragon

fuck the ballroom
Joined
Sep 20, 2018
Messages
3,043
Location
San Diego CA
SL Rez
2004
Joined SLU
2007
SLU Posts
11308
I named my red-desert restart Barsoom (from Edgar Rice Burroughs / John Carter of Mars), but I kinda feel done with that for now.
If I reboot the 4th starting location, I'm going to try building my base inside a -massive- cave that's north-east of the start-point, just for that 'secret lair' feel. The entrance is -just- barely big enough for a train to maybe fit through. It's tall enough that I could probably stack 4 or 5 refineries on top of each other inside it! :)

But for now, I'm well into my 3rd restart, using the lush resource-rich 3rd starting location. Very little room to spread out without resorting to skyboxing, which for kicks, I'm not going to. I'm just going to work within the geography as best as I can. I named this one Perelandra (after the C.S.Lewis sci-fi book that sorta takes place on Venus).

I'm taking my time, unlocking each technology in order rather than skipping around. Not easy being patient though, there's a lot of geothermal vents just sitting there waiting to be tapped!

I'm getting better at staying alive while exploring. Lots of cover to hide behind when fighting spitters. So far, this has been my favorite location to play in!


ETA: Saw this on reddit:



Got me thinking.... could Satisfactory be like the game in The Last Starfighter? A secretive global recruiting tool to find the best conveyor belt architect on the planet?
 
Last edited:
Joined
Sep 19, 2018
Messages
6,769
Location
NJ suburb of Philadelphia
SL Rez
2003
SLU Posts
4494
I got my jet pack and my railroad to the refinery built. The next thing is to unlock tier 7. All there is to do is wait. There are encased industrial beams and screws being made. I figure with my three constructors it should take about 5 hours to make the 20000 screws I need for the adaptive control units. Time to watch some movies.
 
  • 1Like
Reactions: Jopsy Pendragon

Jopsy Pendragon

fuck the ballroom
Joined
Sep 20, 2018
Messages
3,043
Location
San Diego CA
SL Rez
2004
Joined SLU
2007
SLU Posts
11308
Decided to play with the interactive map thingie some more and uploaded a saved game... (annotations added afterwards)

 

Fionalein

an old grumpy cat
Joined
Jul 30, 2019
Messages
1,849
SL Rez
2017
What is this game about? Factories?
 
Last edited:
Joined
Sep 19, 2018
Messages
6,769
Location
NJ suburb of Philadelphia
SL Rez
2003
SLU Posts
4494
What is this game about? Factories?
Yes, especially building, with some hostile flora and fauna included.

My factory doesn't display in a way that can be labeled since it is on four floors. It looks so disorganized! However it is pretty well organized. There are conveyors between floors so everything is from ore to final product. The second floor is iron - rods, plates and screws, each times 3 constructors. The first floor has copper wire and sheets, steel beams and pipes, versatile frameworks and stuff. The 3rd floor makes computers. The 4th makes AI limiters and high speed connectors. The smaller section to the bottom is a single floor with a constructor, assembler and manufacturer.

My discovered part of the world.



My factory. (I don't know why the black bar is there.)

 

Jopsy Pendragon

fuck the ballroom
Joined
Sep 20, 2018
Messages
3,043
Location
San Diego CA
SL Rez
2004
Joined SLU
2007
SLU Posts
11308
What is this game about? Factories?
Mostly. It's kind of a puzzle game too, in that you're trying to find ways to efficiently (both in terms of space and time) create automated production chains that turn raw ores and materials into complicated parts that you use for yet more advanced parts, buildings, vehicles, weapons and equipment.

There's also an exploration component and the world is diverse and beautiful. There are some hostiles but if you're clever/patient you can avoid quite a few.


---

essence- I think that black bar is from "fog of war" some geographical features don't illuminate as they should. You should be able to disable it on the interactive map tool. :)