- Joined
- Oct 28, 2018
- Messages
- 769
- Location
- Norway
- SL Rez
- 2013
I've finally found some time to update my builders' blog. It's the first in a series of posts that are (hopefully) going to eventually cover all important aspects of lag. I started by looking at the geometry, comparing our three main building materials, prims, mesh and sculpts. I've tried to simplify as much as possible with a minimum of "tech talk" but it is actually a very complicated topic so if you are easiy bored, you may not want to read through it all in one go. Maybe bookmark it and keep it as a reference instead.
Feedback is always apreaciated, either here or on the blog. I do not claim I know everything about good building and there's always room for improvement.
Edit: Forgot the link! Here it is: Second Life (and Hypergrid) Builders' Manual: Lag: geometry (prims, meshes and sculpts)
Feedback is always apreaciated, either here or on the blog. I do not claim I know everything about good building and there's always room for improvement.
Edit: Forgot the link! Here it is: Second Life (and Hypergrid) Builders' Manual: Lag: geometry (prims, meshes and sculpts)










