How to link a phantom prim without making structure phantom?

Rose Karuna

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Does anyone know how to link a phantom prim to a structure and have just the prim be phantom? When I try and link everything, the phantom prim turns the whole structure phantom and that makes the build useless.
 

Emma krokus

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There are several ways - it is however never possible to make just the root prim phantom.

You can use Prim Shape NONE (mesh accounting) for your childprim - look on feature tab - CONVEX HULL is the other option that leave the prim solid but does not let you pass through holes in the prim.

There is also a flexi hack which I used to use with sculpts in a linkset.
 
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Imnotgoing Sideways

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The flexi trick: Minimize the Z dimension of the part for best effect.
Softness - 0
Gravity - 0
Drag - 10
Wind - 0
Tension - 10
Force x/y/z - 0

Best for stationary items. If you're completely sure the structure will never move, you can be a bit more liberal with the Z dimension. (^_^)y
 

Rose Karuna

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There are several ways - it is however never possible to make just the root prim phantom.

You can use Prim Shape NONE (mesh accounting) for your childprim - look on feature tab - CONVEX HULL is the other option that leave the prim solid but does not let you pass through holes in the prim.

There is also a flexi hack which I used to use with sculpts in a linkset.
So I found a script that turns the door phantom but when I touch the door, the ladder leading to the door turn phantom too (hence I fall through before I can get the door open). Either the ladder or the door are the root prim of the build. I've tried playing with all kinds of things but can't seem to get past this. Any ideas?

Edited to say that I put the phantom door opening script only into the door prim, which is not root.
 

Soen Eber

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So I found a script that turns the door phantom but when I touch the door, the ladder leading to the door turn phantom too (hence I fall through before I can get the door open). Either the ladder or the door are the root prim of the build. I've tried playing with all kinds of things but can't seem to get past this. Any ideas?

Edited to say that I put the phantom door opening script only into the door prim, which is not root.
IIRC the phantom property is an all-or-nothing deal. The script probably is dependent on the door prim not being a part of the linkset. The depths of my memory is whispering you need to go the flexi route, already discussed.

Also hit up Builders Brewery chat either evenings U.S. time M-F or early afternoons on the weekend, when it is busiest from the U.S./European overlap hours.
 
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Free

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Emma's suggestion is the simplest ()
So I found a script that turns the door phantom but when I touch the door, the ladder leading to the door turn phantom too (hence I fall through before I can get the door open). Either the ladder or the door are the root prim of the build. I've tried playing with all kinds of things but can't seem to get past this. Any ideas?

Edited to say that I put the phantom door opening script only into the door prim, which is not root.
Emma's suggestion is the easiest.

Set all prims back to non-phantom, then check Edit linked, select prim you want to set as "phantom," go under Features tab, set Physics Shape Type to None.
 

Rose Karuna

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IIRC the phantom property is an all-or-nothing deal. The script probably is dependent on the door prim not being a part of the linkset. The depths of my memory is whispering you need to go the flexi route, already discussed.

Also hit up Builders Brewery chat either evenings U.S. time M-F or early afternoons on the weekend, when it is busiest from the U.S./European overlap hours.
Thanks - Builders Brewery is terrific BTW, it's where I actually got the door script. In the mean time I'll try what Free or Sideways mentioned, if it allows me. For some reason it thinks that the prim I want to make phantom is a root prim and it's not so it refuses to allow it to be set as none. I'll give it another shot after unlinking everything and relinking again.