pc Enshrouded

Cristiano

Cosmos Betraying Fiend
Admin
Joined
Sep 19, 2018
Messages
6,008
SL Rez
2002
Joined SLU
Nov 2003
SLU Posts
35836
One more quick question if you please: the game is tagged as single player but the description reads "build grand halls and forge your path in this co-op survival action RPG for up to 16 players." Is it multi-player now, or will the gold version be, or will we have to run a server like we do for Minecraft, or does anybody know?
You can play it locally and also host friends. There are also dedicated servers.
 
  • 1Thanks
Reactions: Khamon

Cristiano

Cosmos Betraying Fiend
Admin
Joined
Sep 19, 2018
Messages
6,008
SL Rez
2002
Joined SLU
Nov 2003
SLU Posts
35836
Enshrouded just got its biggest update so far:

 

Bartholomew Gallacher

Well-known member
Joined
Sep 26, 2018
Messages
6,887
SL Rez
2002
I am playing it together with some friends now on a dedicated server, and we've got tons of fun. We have not reached the Albaneve Summits yet, but other changes are already visible in our little base. Despite the server software of Enshrouded being so far a clunky piece of software and really unoptimized putting a high load on every CPU core it's doing its job with some quirks.

This is my character in the prestige gear from the bard, kneeing in our little farm. Behind you can see our main living building and the newly erected tower with 8x8 m foot print, which can be extended easily into height if needed, so far occupied by one survivor. All NPCs are now roaming around freely, you can turn that off though if you want to. All craftsmen and survivors do require an own bed now to sleep in and shelter. Survivors are just resurrected NPCs giving you some side quests, aside doing nothing. There are also assistants, which do count as survivor as well, but are basically reskinned craftsmen you can put into other bases so you have access to a carpenter, farmer or whatever there as well, if you want to.

Since 8 survivors are required to reach the next level of the flame altar we did need some space to put them in. Craftsmen and assistants are part of the survivor count for the flame altar.



The entrance to a little storage room I carved into the hill behind our farm building:


We've got now weather, too. Here it is raining. Rain actually gives you a nasty debuff on endurance like in many games. Weather occurence was first set to normal, but in our opinion it happened way too lot on normal and rare as well, so we disabled it. We are sure the devs will tone down the occurence of bad weather in a hot fix soon.


And we got... dogs and goats now. Here's our first doggie. At the moment we are busy trying to tame a cat, which really is a PITA. Pets have a high demand on food. Petting them gives a nice buff. The goats are also giving off some milk.


Another view at our stone tower and front of our farm building at the left. Aside it we got a house for the carpenter with blacksmith, another one for the alchemist with huntress and a tavern, where the bard lives in. The spooky collector is living in a little fitting black crypt. There is a public bath as well.
 
Last edited:
  • 1Like
Reactions: Khamon

Khamon

Folk Harpist
Joined
Sep 23, 2018
Messages
3,098
Location
Alabama
SL Rez
2003
Joined SLU
2007
Keep telling myself I'm going to do this but oh look puppies
 
  • 1Agree
Reactions: Govi

Imnotgoing Sideways

Puts the FU in Cute
Joined
Sep 22, 2018
Messages
687
Location
Morbidette
Been making an ill conceived village, playing with everything. When I noticed I started rescuing relatives and villagers, I kind of made a dormitory out of laziness.



Doesn't matter that I keep spawning him inside his shop with a 10m roaming range... he always winds up hanging out with the goat... (-_-)
 
  • 1lolwut?
Reactions: Govi

Bartholomew Gallacher

Well-known member
Joined
Sep 26, 2018
Messages
6,887
SL Rez
2002
Well my solution for the villagers (not artisans) is space efficient: 8x8 m square plate with staircase going around on the outside, and 5 levels or so.

So yours have a more luxurious place to stay than mine have.
 
Last edited:
  • 1Like
Reactions: Imnotgoing Sideways

Imnotgoing Sideways

Puts the FU in Cute
Joined
Sep 22, 2018
Messages
687
Location
Morbidette
I like giving this guy his own little micro-dungeon, hidden away about 6 blocks below my house. =^-^=
 

Imnotgoing Sideways

Puts the FU in Cute
Joined
Sep 22, 2018
Messages
687
Location
Morbidette
This FPV building has won me over. Starting to piece together a mountainside village and working in between existing trees is now possible. =^-^=


 
  • 1Like
Reactions: Khamon

Imnotgoing Sideways

Puts the FU in Cute
Joined
Sep 22, 2018
Messages
687
Location
Morbidette
So, I've been doing some pretty large scale farming lately. Thankfully I have a pile of Arduinos laying around... (-_-)
Code:
#include "Keyboard.h"
bool active = 0;

void setup() {
    pinMode(PIN0, INPUT_PULLUP);
    pinMode(LED_BUILTIN, OUTPUT);
    attachInterrupt(digitalPinToInterrupt(PIN0), toggle, FALLING);
    Keyboard.begin();
}

void loop() {
    delay(50);

    if (active)
    {
        digitalWrite(LED_BUILTIN, HIGH);
        Keyboard.press('e');
        delay(25);
        Keyboard.releaseAll();
    }
    digitalWrite(LED_BUILTIN, LOW);
}

void toggle()
{
    active = !active;
}
 

Imnotgoing Sideways

Puts the FU in Cute
Joined
Sep 22, 2018
Messages
687
Location
Morbidette
The update came with some glitches for me. I randomly can't collect loot from smaller creatures (small spiders in particular). I can't rename my shrines. The hoe is less consistent when spreading one terrain into another.
The new creatures and the gem system are a nice addition. Though, having the fell archers run away as much as they do sure got annoying. Frigg'n cowards.
 

Bartholomew Gallacher

Well-known member
Joined
Sep 26, 2018
Messages
6,887
SL Rez
2002
Enshrouded released Update 7 a few days ago. Most notably additions to the game are water (which many considered hard to do in a voxel based engine, but here we are and even with physics), a new biome, writable signs to label chests and so on and a rework on health regeneration. You are now relying more on elixirs and such. The mage build got a new weapon for low level regions to make it more viable.

Also many weapons got a graphical overhaul, and you can create way more.

Water is now quite versatile: you can bring it into your base, flood your base or just make some canals. If you want to, you can even build your complete base now underwater like Dr. No did. You can swim and dive in water, use it to power stuff or just have fun catching some fish.

 
Last edited:
  • 1Like
Reactions: Cristiano

Bartholomew Gallacher

Well-known member
Joined
Sep 26, 2018
Messages
6,887
SL Rez
2002
The last update also added arches and pillars to the building system, which opens up a whole array of new building possibilities.

 
  • 1Like
Reactions: Khamon