Recent content by Penny Patton

  1. Penny Patton

    SL's new homepage

    I have to wonder just how much money they spent on that, compared to, say, hiring one decent designer who specialized in videogame screenshots, who could take actual SL screenshots that looked fun, dynamic and interesting. There's people who do that for a living.
  2. Penny Patton

    The attack of the BOM monsters?

    It's Second Life. LL could introduce a new feature tomorrow that doubled framerates and eliminated lag and someone would find a way to complain about it just because it was new.
  3. Penny Patton

    Nobody Cares - Second Life Is Weird AF

    Issues like that, and the fact that SL does not deal well with too many vendor textures, are why I prefer to shop on the marketplace.
  4. Penny Patton

    Hearing some tall tales about age play over enforcement?

    Seeing how people act about supposed "ageplay" in SL, I can understand the concern. I've seen people with DD cup breasts fretting over whether their chest was too small to be considered an adult body. And I still remember when pointing out that you can build larger and more detailed environments...
  5. Penny Patton

    The Techies and their Axes vs. the Shoppers and fashionistas, maybe we can work together.

    To clarify, I do believe that many of those you'd define as "avatar focused" do honestly think of it in the terms you lay out, but that's because when they hear things like "content creators need to optimize more" in their mind that becomes "avatars need to look worse". And while you can...
  6. Penny Patton

    The Techies and their Axes vs. the Shoppers and fashionistas, maybe we can work together.

    HARD disagree. The problem isn't that some people want more resources spent on their avatars and less on their surroundings, while others feel the opposite. Largely the problems come from most SL users simply not knowing how SL works. This is why you see them consistently citing misinformation...
  7. Penny Patton

    The Techies and their Axes vs. the Shoppers and fashionistas, maybe we can work together.

    I have always been able to see the creator info on linked objects, regardless of whether or not the item had mod perms enabled. I don't think Vaelissa is suggesting another way of getting that information, just pointing out that an object being no-mod doesn't prevent anyone from seeing that...
  8. Penny Patton

    The Techies and their Axes vs. the Shoppers and fashionistas, maybe we can work together.

    It's probably something obvious that I'm overlooking, but how would leaving an object mod make it easier to see who made the parts?
  9. Penny Patton

    The Techies and their Axes vs. the Shoppers and fashionistas, maybe we can work together.

    I'm going to play Devil's Advocate here and disagree that it boils down to sociopathic indifference. Some are like this, sure, but they're in the minority. LL does not provide the users with adequate tools to manage their resource usage. That combined with a general lack of understanding of how...
  10. Penny Patton

    The Techies and their Axes vs. the Shoppers and fashionistas, maybe we can work together.

    I totally agree with the sentiment that the average SL user doesn't care about being "life-accurate" height. They also don't care how much texture memory their new mesh head uses, or how many polygons their mesh body is using. None of that matters to the average SL user. Nor should it. That's...
  11. Penny Patton

    Should SL videos be posted on this subforum now? - made a tutorial video on default camera position c=

    The first time I heard of this was when Oz told me about it at a dev meeting near the end of 2017 (November, I think. It was the very last meeting of that year). Rider gave me more details on it at the first dev meeting of 2018. That was like January or February. So, about a year ago. I haven't...
  12. Penny Patton

    The resource drain of mesh

    There's a couple of reasons for this. First is that a lot of SL users are not gamers and not always used to the idea that as game graphics improve it requires more powerful hardware. The second reason is that when you tell this to people regarding games, it's for newer games with substantially...
  13. Penny Patton

    The resource drain of mesh

    It's still good to know this stuff because even if LL won't do anything, you can improve your own SL experience by knowing what to look for and what to avoid. You also have to remember that content creators are users like everyone else. Putting good information out there makes it more likely...
  14. Penny Patton

    Do You Still Care About Second Life?

    I still care about SL, despite it all. Not enough to invest money into it anymore. I stopped doing that years ago. I still care in that I want it to improve, but I long ago realized that just wasn't going to happen. LL believes they have made no missteps, so they'll never fix the problems or...
  15. Penny Patton

    Showing affection in SL

    Adding to what's already been said: arm and leg length. Most avatars have legs that are too long and arms that are too short, but the margin by which they're off from human proportion varies from a few inches, to several feet. Combine that with SL's avatar size issues and animating, or even just...