Nobody Cares: Gaming Edition

Dakota Tebaldi

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Ugh. Tried re-activating my battle.net account to give Diablo4 a try... I dunno why I even bothered. Their security is beyond annoying. IT'S A FREAKING GAME, stop pretending like you're some sort of financial institution!
I would imagine that in the nowadays of monthly passes, microtransactions, and lootboxes, where some people may easily have "invested" hundreds or even thousands of dollars into a particular game, there might be immense pressure on "game service providers" to secure accounts like that.

On the other hand, game security as a whole is just completely out of hand. It's so far past reasonable and off into wacky-land. I don't do console, but a friend complained to me once that there was some kind of net outage while he was in the middle of playing a game he'd been playing for a few hours, and he got a warning that he was about to be force-quit in a couple of minutes. Not because the game needed any assets or data from the servers, but because the console has a security mechanism that polls the network to verify whether your account is licensed to play the game you're playing. And it does this not once every few weeks or days, or even just whenever you launch the game to play it, but...apparently like at certain intervals while you're playing the game? WTAH? How is that even remotely justifiable? You verified the game was owned (well, "licensed") properly a half an hour ago, and they've been playing this whole time, but now you have to check again just in case? And again and again in a little while?
 
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Bartholomew Gallacher

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Well already back then in 2005 Bruce Schneier had a look at Warden, the anti cheat thingie from Blizzard. And his opinion about it was simple: this is corporate spyware.

Of course it went only downhill from then...

Also an interesting take why modern games nowadays mostly just suck: because they were designed with making tons of money on mind, not for delivering maximum fun to the player.

 

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Also an interesting take why modern games nowadays mostly just suck: because they were designed with making tons of money on mind, not for delivering maximum fun to the player.
The absolite testament to this.

Remeber when you could enter complex patrerns into the controller and it would make you indestructible or refill all your ammo or whatever? Or maybe it was on a password screen and more explicit.

Now these mechanisms don't exist really, because why would they? Gotta keep players engaged as long as possible, gotta encourage them to buy that bonis weapon pack with those disposable health boosts! We can't let them just go into God Mode and have fun!
 
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Dakota Tebaldi

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I was tempted to describe this one in the NFT thread because it kind of started life with an NFT offering; but turns out (so far) that the creators aren't really like ideologically married to NFTs the same way that your common cryptobros are, so I figured I'd put it here instead.

There's a game that was released a few months ago now, called "I'm Looking for 3024 People", which calls itself an ARG. The game that you actually buy (for the love of god do not actually buy it) and download is less than 100MB and consists of a couple of screens directing you to websites where most of the story information is posted, and a single game level that takes about ten minutes in total to complete where you navigate a maze that you can't see (the screen is solidly black, there is no visual information whatsoever) and listen to instructions in the form of a dialogue between characters that is voiced entirely by hilariously bad AI text-to-speech bots, for a reward of an image of a list of 3024 codes. In order for the game to progress past the first level, at least 3024 people must buy the game, obtain the codes, and log into the official game Discord server all at the exact same time where they're supposed to enter one code each into a designated channel within a specified 10-minute window. If all 3024 unique codes are not entered by 3024 unique members, the attempt will fail and has to be tried again during the next window.

You've probably guessed that this willll....never happen, because Discord absolutely just CAN'T handle 3,024 simultaneous posts in a single channel within only ten minutes of time, so functionally the game can never progress. Other small relevant minigames/puzzles within the Discord server itself that require multiple players interacting with the server bots have likewise proven impossible to actually complete despite a few serious attempts.

For these reasons there is a loud outcry amongst people who have paid for the game that it is basically a money-making scam - you're buying a game that can never be finished because any and all progression is paywalled behind 3,024 people buying the game and somehow coordinating to complete an impossible task.

Membership/playership was originally sold as a set of 3,024 NFTs at a price equivalent to about US$50 that apparently almost nobody bought (which is hilarious because this idea is not really any stupider than any other NFT project, so there's no obvious reason why it shouldn't have sold) so the dev(s) moved the game to Steam where they sold it originally for $20 before eventually lowering the price to $15, then $10, and nowadays it fluctuates at around three to five bucks as they desperately grasp to make any money at all on something that transparently cost nothing to make...but also, desperate to quell the dissatisfaction of the few customers that are trying to stay open-minded and loyal, they have made access and participation in the Discord side of the game free to anyone, because they probably think the next part of the game is SUPER awesome and will completely vindicate the project but they can't release it because they can't find enough interested people to complete the task to unlock it - a task which the devs obstinately refuse to understand is literally, technically not possible due to Discord's limitations.

A few YouTube videos that had been made by various people discussing all of these issues with the game were DMCA's by the dev - in their own words for "spreading misinformation", which....isn't what the DMCA is supposed to be for? - but all of these DMCA's eventually expired because the dev never moved forward with the claims.

This video goes into more detail about the game and the DIscord and all of the problems with the whole project; it includes "gameplay footage" (of a black screen) that includes some the TTS voices in the game and it's worth watching just for that if nothing else.
 

CronoCloud Creeggan

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Zero Punctuation reviews, Chrono Trigger, a game that I might be a fan of. Yes, I've seen all of the endings. Yes, I have it on SNES cartridge where I first played it. Yes, I even have the DS version which annoys me because the any of the DS's screens and sound aren't as good as the PSP and Vita. And yes, I have the PSone disc version, as well as the PSN digital download and it annoys me to no end that I can't play the game on Switch, PS4 or PS5. And I dislike Chrono Cross because it ruined the happy endings I worked so hard for and the battle system, annoyingly huge number of characters, and the fact that you have to play it TWICE to get them all turned me off.

 
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The international scrabble championship was played a few days ago. The final seven games included some of the most suspenseful and brilliant moves ever in scrabble if you are a word freak. Slate interviewed the two players that were contending for champion for a play by play analysis of the sixth of seven games.

 
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Noodles

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And I dislike Chrono Cross because it ruined the happy endings I worked so hard for and the battle system, annoyingly huge number of characters, and the fact that you have to play it TWICE to get them all turned me off.
I want to throw out there, I am pretty sure you have to play through Chrono Cross more than twice to unlock all 40 characters or whatever it was. Because I enjoyed that game enough to play it repeatedly and unlock everything. Also there was like a "best ending" I think where you matched out a certain color sequence during the final battle, which included hoping the boss would cast the right color at the right time, and I remeber doing that too, after many tries.

It was I think 3 or 4 play throughs.
 
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Uh, I have one! Might try this out...

The point of cloud gaming is it doesn’t require a powerful PC; a Chromebook should do just fine. Today, Google and Nvidia are ready to prove it by giving away a free, no-strings-attached GeForce Now subscription to every modern Chromebook owner.

You don’t have to buy a new machine, and there’s no recurring subscription. You don’t have to enter any credit card information, Google spokesperson Peter Du confirms to The Verge. As long as you’ve got a Chromebook from 2017 or newer, you can simply head over to Google’s Chromebook Perks page and hit the “Get perk” button to redeem a three-month subscription to the Priority tier of Nvidia’s GeForce Now.
Oh, also,
If you’ve purchased a gaming Chromebook, the deal’s even sweeter: you get three months of GeForce Now Ultimate, the higher tier of Nvidia’s platform that lets you stream at 1440p resolution and 120 frames per second.
Gaming Chromebook. lol
 

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Looks like Unity done fucked up.

Popular video game engine Unity is making big changes to its pricing structure that’s causing confusion and anger among developers. On Tuesday, Unity announced that on January 1st, 2024, it would be implementing a pay-per-download pricing scheme that would charge developers a flat fee any time a game using Unity software is installed.

“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company shared on its blog. “We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.”
Unity is trying to assure devs that changes to cost issues are not as bad as they seem, but the devs are not buying it. One example:



Mega Crit Twitter link
 
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Oof. Way to overreact guys.

The Unity pricing debacle has taken an unfortunate, dangerous turn. In a new report from Bloomberg, the company has reportedly canceled a town hall meeting due to what the publication called credible death threats. According to Bloomberg, Unity CEO John Riccitiello was set to address employees Thursday morning, but the companywide meeting was canceled and two of Unity’s offices were closed because of the alleged threats.
 
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Dakota Tebaldi

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Looks like Unity done fucked up.



Unity is trying to assure devs that changes to cost issues are not as bad as they seem, but the devs are not buying it. One example:
From what I've read, the way they did it even was especially slimy. Unity changes its license all the time as companies do of course but up until now, you've been bound by the license that was in force for the particular version that your game shipped with. So right now the current release of Unity is 2023.something.whatever - I think year-first is the numbering format they use - but if you've been working on your game for like two years, so the version of Unity it runs on is 2021.somesuch.whatnot, the license you're bound by is the 2021.somesuch.whatnot version, not today's version, even if you started distributing the game today.

Unity recently changed their latest license to remove that specific clause - obviously, duh - but nobody noticed when it happened, because right before they did it, Unity just kind of quietly removed the license change tracker from their Github repository.

So the idea is now that Unity's previous licenses have been superceded and starting in January you will owe the per-install fee even for games using older versions of Unity. Even games that have already been released - like, if your game was finished and went on sale TWO YEARS AGO and someone installs it after this coming January 1st, surprise you owe Unity a cut for that install.
 
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So the idea is now that Unity's previous licenses have been superceded and starting in January you will owe the per-install fee even for games using older versions of Unity. Even games that have already been released - like, if your game was finished and went on sale TWO YEARS AGO and someone installs it after this coming January 1st, surprise you owe Unity a cut for that install.
Who knows, IANAL, but I don't think you can just change a license like that without a signature or anything. Oh, sorry if you don't like it but you owe us $100000 per download after January 1st. Sorry if you never saw this change in our agreement.
 

Bartholomew Gallacher

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Good lord. I was posting it for the comedy!
Well the bit of sad truth in it is that Nintendo indeed sues everybody wihout restraints. Other manufacturers have a better relationship to their community than Nintendo has.
 

Bartholomew Gallacher

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More comments on Unity, mostly by Indie devs and companies.



Also a great summary about whats wrong with charging per install, not sale and its bag of problems.

 
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