John Carmack is leaving Meta

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Is anyone really all that surprised?

After nearly ten years, John Carmack's time helping to guide VR hardware efforts at Meta (and at Facebook/Oculus before that) have come to a close. The id Software co-founder and Doom co-creator officially left the company Friday night, according to an internal company memo obtained by Insider and confirmed by the New York Times.

Carmack's departure message serves as a scathing indictment of a crippling inefficiency at Meta that he said he was "offended by" and which he compared to a GPU that can only muster a measly 5% utilization. "We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this," he wrote. "I think out organization is operating at half the effectiveness that would make me happy."
 
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Beebo Brink

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From Linden Lab to Meta, I see the same mindset of tecnogeeks who are building products without any awareness of why "mainstream" audiences won't adopt them.

I loved the VR experience of my Oculus Quest headset -- it was absolutely mindblowing -- but I rarely use it now. I'm not the least bit sorry I bought it, mind you, but if it stopped working today, I probably wouldn't replace it.

For me, there were several different reasons the love affair with VR faded all too quickly. The most pressing reason was lack of space. I have an old house with small rooms, and dedicating one entire room to using VR proved unfeasible. At a minimum, I needed enough swinging arm space for Beat Saber, the one piece of content I never grew tired of. I did get tired, however, of moving furniture out of the way every time I wanted to play, and even then I was in constant peril of knocking over a lamp or tripping on a cat. I'm willing to bet this would be an issue for a lot of households.

With the exception of Beat Saber, I grew tired of the content on offer. Exercise programs all required space, so same issue I wrestled with for Beat Saber. The vast majority of the rest were games, and I'm just not a gamer. I tried a few different VR chat rooms and they were a nightmare; they were far more crude and clumsy to navigate than SL in 2015. If you're going after a mainstream audience, you have to give them a reason to immerse in VR that isn't strictly gamer-oriented.

The final reason is somewhat aligned with the space issue. It's not just enough to have a large enough space without any traffic (human or cat), you also need a block of uninterrupted time. Much easier to do that when you live alone, but for anyone with family, especially kids, carving out that block when you can completely remove yourself from other people nearby is a challenge. When you're at a computer, no matter how deeply involved, you can usually look up and answer a quick question or make sure your kids aren't in imminent danger when you hear them scream in the next room. Getting out and back into VR is a much clumsier process (and somewhat disorienting, to be honest).

The realities of life, the ebb and flow of a household or even an office around every user, just don't seem to enter into any of the equations for this metaverse vision.
 

Argent Stonecutter

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Also, VR is not a good, let alone a compelling, environment for SRS BZNS. It's not a better place to work than the 2d desktop, it's a worse one, because it ties you in to one tool at a time.

I wish Philip Linden would get that. He's still holding out for the promise of Snow Crash. It's not going to happen.
 

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Also, VR is not a good, let alone a compelling, environment for SRS BZNS. It's not a better place to work than the 2d desktop, it's a worse one, because it ties you in to one tool at a time.
When I started working from home as a response to the pandemic lockdown, my very first priority was setting up a docking station for my laptop so I could connect to an ergonomic keyboard, mouse, and two wide-screen monitors. That, to me, is the MINIMUM for any business working environment. I didn't have the cool floating metal arms that held up my monitors at the office, but it was close enough.

I think I was midway through the pandemic before I realized that the overwhelming majority of my co-workers -- all the people who did not work in IT-related jobs -- simply opened their laptop and worked from there. No docking station, no wide-screen monitors, most don't even use a mouse. These are all consultants who barely understand how a browser works, who look like a deer-caught-in-headlights when I say things like "just right-click to save that image to your computer." There is a stunning amount of ignorance among people who work with computers every single day, even every single hour. It's really scary that I -- a woman in my late 60s, with a degree in Anthropology -- knows so much more about software, much less hardware, than 80% of our employee base.

I just can't see them warming to the complexity of a VR work-desk interface.
 

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When I started working from home as a response to the pandemic lockdown, my very first priority was setting up a docking station for my laptop so I could connect to an ergonomic keyboard, mouse, and two wide-screen monitors. That, to me, is the MINIMUM for any business working environment. I didn't have the cool floating metal arms that held up my monitors at the office, but it was close enough.

I think I was midway through the pandemic before I realized that the overwhelming majority of my co-workers -- all the people who did not work in IT-related jobs -- simply opened their laptop and worked from there. No docking station, no wide-screen monitors, most don't even use a mouse. These are all consultants who barely understand how a browser works, who look like a deer-caught-in-headlights when I say things like "just right-click to save that image to your computer." There is a stunning amount of ignorance among people who work with computers every single day, even every single hour. It's really scary that I -- a woman in my late 60s, with a degree in Anthropology -- knows so much more about software, much less hardware, than 80% of our employee base.

I just can't see them warming to the complexity of a VR work-desk interface.
Given how many executives are unable to use the teleconference equipment (we had permanently set up in a room that was only for teleconferences) without IT being there to hold their hand/do it all for them (this also included the regional mgmt), I'm surprised anyone thinks VR is the way to go for business.

Of course there's the learning curve, the real estate needed for use, the cost per employee as no one wants to use someone else's, the need for extra units to be held in reserve and charged up because some users will have broken/forgot to charge their's... Then there's the issue of if they are home or on a work trip.

VR wouldn't work in a call center environment. You'd have to do a complete software rewrite so your billing system, call handling system and such would work reliably in a VR environment. Call handling times would increase with the janky interface as opposed to the quick keyboard & mouse. There's also no reason to be in a VR environment as the people who are calling in are not going to be in it, so why the reps?

Hell my last employer bought all of us in IT web cams, demanded we have them hooked to our PCs and then (the upper management directors +) couldn't understand why they were rarely used. We had 2 techs dedicated to just the call center/hq but the rest of us spent a lot of time on the road supporting the retail stores. Sure we had offices but if it wasn't Monday morning or Friday evening, odds are we were on the road. My official territory was 12 stores from Lake Jackson up 288 to Houston, the Gulf Freeway and I-10 out to Beaumont/Port Arthur. The other techs had similar areas.

VR is a very niche toy that will be set aside after a few uses as it takes more effort to learn and use and is imo cost prohibitive using the roi scheme.
 

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Given how many executives are unable to use the teleconference equipment (we had permanently set up in a room that was only for teleconferences) without IT being there to hold their hand/do it all for them (this also included the regional mgmt), I'm surprised anyone thinks VR is the way to go for business.
I rather suspect that you might be seeing, at least in part, the modern variation on, "Never admit you know how to fix the copy machine."
 

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I rather suspect that you might be seeing, at least in part, the modern variation on, "Never admit you know how to fix the copy machine."
I wish that were the case. But having witnessed all too many stalled teleconferenced meetings, most executives just can't be bothered to learn how to connect their laptop to the system. And honestly, I can't say I blame them. There are software appsI have resisted learning because they have no direct impact on what I do. I've finally been dragged - kicking and screaming -- into Power BI. And don't get me started on PowerPoint.
 
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sldenizen

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... most executives just can't be bothered to learn how ...
They do have other things to fill their minds: how to achieve revenue and budget targets, how to retain effective workers and keep them motivated, etc.

Actually, every worker at every level whose job is something other than making hardware and software work has plenty of work-related information and learning to fill their minds all day, and, to the extent possible, won't be bothered to learn how to do things that are not their primary responsibility.
 

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I wish Philip Linden would get that. He's still holding out for the promise of Snow Crash. It's not going to happen.
So is Mark Zuckerberg; these guys are always quite open about their inspiration and you end up having to think that these guys either didn't read the books they're talking about, or read them as children and missed or forgot like some very important things from them.

Because they'll sit and give an interview and it's like, "All my life I've been inspired by the classic science fiction author Frank D. Trilby, and I can think of no greater tribute to his vision than recreating the beloved Cyberverse from his famous novel 'Do Not Create the Cyberverse" and its best-selling sequel 'Whoever Creates the Cyberverse is Evil Stop Them'" and the interviewer is just like "Wow, that's so nice"
 

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The metaverse is less like the torment nexus and more like Peewees Playhouse.
 

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"YOU ARE THY DUNGEONMAN!

Ye find yeself in yon dungeon. Ye see a SCROLL. Behind ye scroll is a FLASK. Obvious exits are NORTH, SOUTH and DENNIS."
 

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Takes flask. Pours liquid in flask on Dennis.
 

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"Ye cannot get the FLASK. It is firmly bolted to a wall which is bolted to the rest of the dungeon which is probably bolted to a castle. Never you mind."
 

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khamon>throck bolt

The bolt detaches with such force that it pierces your head, flies into the cark cave, and kills the Grue.

Your inventory contains 4 life tokens

khamon>