- Joined
- Sep 20, 2018
- Messages
- 59
- Location
- UK
- SL Rez
- 2006
- Joined SLU
- 07-08-2007
- SLU Posts
- 4297
In the spirit of one of my fav. threads on SLU, a thread for WIPs of all kinds. Flaunt your vertices and normal maps!
I'll start, because I've been really busy recently. I've meshed quite a bit of stuff for InfinitiGrid, and also for my store layout in SL. I've also kept working on clothes -- and I must say, although I used to dread it, I now love weight painting! It's quite relaxing.
First, a row boat for Infiniti:
The modelling is done, and she floats and steers nicely. She doesn't have animations though.
New store layout in Ufeus (SL) / also a venue in Titikah on InfinitiGrid. This was a complex project. It's pretty much done except for some missing "entrelac thinggies" that I haven't had the energy to tackle yet. I'm really pleased with this one! It consists of multiple pieces that snap together to form a structure. I mostly used arrays and curve modifiers, so for a long time, the build only existed on an abstract level. That was quite fun!
I'll start, because I've been really busy recently. I've meshed quite a bit of stuff for InfinitiGrid, and also for my store layout in SL. I've also kept working on clothes -- and I must say, although I used to dread it, I now love weight painting! It's quite relaxing.
First, a row boat for Infiniti:
The modelling is done, and she floats and steers nicely. She doesn't have animations though.
New store layout in Ufeus (SL) / also a venue in Titikah on InfinitiGrid. This was a complex project. It's pretty much done except for some missing "entrelac thinggies" that I haven't had the energy to tackle yet. I'm really pleased with this one! It consists of multiple pieces that snap together to form a structure. I mostly used arrays and curve modifiers, so for a long time, the build only existed on an abstract level. That was quite fun!







