- Joined
- Sep 26, 2018
- Messages
- 245
- SL Rez
- 2004
- Joined SLU
- 2006?
They've never used SL the way the users use SL and that's one of the problems. There's a serious disconnect between the way that ordinary residents use it and the way that LL do, in all sorts of ways. They seem to get a lot of the feedback for the way the SL browser works by recruiting people off the street and getting them to do it, rather than talking to people who use it - that's how it seems to me, anyway.It's apparently been a long time since Linden Lab even encouraged workers to spend time in world.
Windlight.
It frustrated me terribly that they used to encourage and provide rewards for the Lindens who produce NEW! Shiny! stuff to short deadlines instead of rewarding the poor saps who tried to fix the stuff which had gone wrong. I don't really know if that system has changed. It still frustrates me that they don't follow their own rules about how to optimize stuff by reducing texture sizes. I've got bored with dragging all their premium gifts out of the inventory to find they're wall-to-wall 1024x1024 textures, often multiples in the same object and three variations provided all with their own version of all the textures. It's crazy.
How on earth they expect to get commercial creators to care about texture sizes when all they want is to sell the best looking objects (with no investment in SL being workable) when they don't do this themselves, I don't know. Maybe someone will come along with a magic wand to fix the things that make it essential to try to keep the number and size of textures down in order to keep a sim workable with more than twenty people in it, but I'm not holding my breath.









