I'd just like to take a moment to say how much I hate mobile games. Well, freemium mobile games. I only ever had a couple of games on my Windows phone so I got to forget really how much I hated them; but now that I have a new phone with lots of games in the store, I'm reminded all over again.
I mean, I've never liked microtransactions in general, but I guess I can't complain about them too much anymore because there so few (good) games left that don't have them. Everybody has gone microtransaction. And you know what - fine, I can live with a game reminding me when I first launch it or in between rounds of play that I can pay $4 or $8 for special widgets and skins and new characters and "in-game currency", as long as I'm free to say "no thanks" and just play. I can even put up with, say, Roller Coaster Tycoon reminding me once in a while that I can buy more tokens and advance in the game faster, as long as I can at least still advance slowly and still earn everything eventually just by playing the game.
But ugh....some games are so freaking centralized around their microstore that it's actually difficult to just find the freaking game-mode and play it. Or that stupid crap where it's like "oh sorry, playing another round requires X number of idiotmarks, and cheapskates only get refilled so many idiotmarks-per-hour so you actually can't play this game at all about 8 hours loser, lol (BTW YOU COULD SUBSCRIBE FOR LIKE 12 BUCKS A MONTH AND GET A JILLION IDIOTMARKS EVERY DAY AND PLAY AS MUCH AS YOU WANT!), or when it's like "sorry, that equipment you need to advance past the Grind Valley map costs 25 skeezebucks and you can only earn those at a rate of 1 skeezebuck per day by doing a daily mission that's only realistically complete-able if you've already spent some skeezebucks on a PowerShotgun and it just so happens you can INSTANTLY BUY A THOUSAND SKEEZEBUCKS FOR 9 DOLLARS, and gah I hate this stuff so much.