I'm not ready for Sims 5

Aribeth Zelin

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So, I was looking at the Paralives information and all I can say is that if they get all those features in at Launch, EA might be in a little bit of trouble.

Round Walls, proper Split Levels, full customization not only of the textures on things, and colours, but even the pieces themselves, also stills suggest pets as well?

I can't wait until it goes to early access, to see for myself, but if its got all that at the beginning....?
 

Beebo Brink

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So, I was looking at the Paralives information and all I can say is that if they get all those features in at Launch, EA might be in a little bit of trouble.

Round Walls, proper Split Levels, full customization not only of the textures on things, and colours, but even the pieces themselves, also stills suggest pets as well?

I can't wait until it goes to early access, to see for myself, but if its got all that at the beginning....?
There are two intertwined features that could lure me away from the Sims: the first would be really appealing characters and the other would be story progression.
 

Aribeth Zelin

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There are two intertwined features that could lure me away from the Sims: the first would be really appealing characters and the other would be story progression.
I can see that, but I mostly ever got into the sims to build houses [though I play a bit more since one].

Sims 2 has really nice story progression, and the graphics aren't really that bad, especially for their age.
 
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After digging more as well it seems as the character models seen in the screenshots of paralives will not be the release models. Seems that they want body morphing as customizable as everything else, including a height slider.

They seem to be making the worlds sims 3 style open worlds with mostly no loading screens traveling to lots, with lots of transportation options. It also seems that holidays will also be in the launch release.

Mod support + steam workshop.

Will have to wait and see on story progression.
 
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Aribeth Zelin

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After digging more as well it seems as the character models seen in the screenshots of paralives will not be the release models. Seems that they want body morphing as customizable as everything else, including a height slider.

They seem to be making the worlds sims 3 style open worlds with mostly no loading screens traveling to lots, with lots of transportation options. It also seems that holidays will also be in the launch release.

Mod support + steam workshop.

Will have to wait and see on story progression.
Exactly, and I'm not terribly bothered by the base look at pre-alpha. The fact that there is so much that seems to be being included without having to use kludges... well, I suspect either EA is going to have to get their ass in gear, give the community what we've been wanting for 20+ years, or lose their sims base.

Because what I'm seeing even at pre-alpha is exactly what I've wanted. And being able to mod it? Sims 4 is a pita to mod for, just saying.
 

Beebo Brink

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The feature that would tempt me is not paying $25 ever couple of months.
What would you consider to be an acceptable base game functionality for something like Paralives? And what would you consider to be a reasonable price for this full-featured base game? What content would make additional DLCs worthwhile?

I came to Sims 4 with no basis for comparison with anything related to gaming, either from earlier Sims versions or from other games. My own criteria has been pretty simple: "Can I afford to pay for what is in the DLC and is it worth it to me for the fun it adds to the base game?" Honestly, for what I've gotten out of the extra DLCs, I've probably "overpaid" since I don't take advantage of most of the new features. But I love adding new cities and sim accessories, so that's been the major driving force for most of my purchases. I don't do any other gaming (besides SL-not-a-game), so I've been fairly self-indulgent spending what is overall a modest entertainment budget.
 

Veritable Quandry

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The main reason I haven't bought into Sims 4 is that the base game is a huge step down from 3. Things like Seasons, Pets, and University that I bought in 2. And 3. Some of the packs from past games really should be rolled into the base game. Buying similar content every generation is annoying. I can see paying for new towns, play mechanics, and build styles for about $10 unless it adds a lot of story or adds to replay of the existing parts. Then I would think $15 is worthwhile.

I don't buy many full price games. The last title I bought at full price with a season pass was Fallout 4. About $100 total is the outside of what I can see for a game with two years of DLC included.
 
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Aribeth Zelin

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What would you consider to be an acceptable base game functionality for something like Paralives? And what would you consider to be a reasonable price for this full-featured base game? What content would make additional DLCs worthwhile?

I came to Sims 4 with no basis for comparison with anything related to gaming, either from earlier Sims versions or from other games. My own criteria has been pretty simple: "Can I afford to pay for what is in the DLC and is it worth it to me for the fun it adds to the base game?" Honestly, for what I've gotten out of the extra DLCs, I've probably "overpaid" since I don't take advantage of most of the new features. But I love adding new cities and sim accessories, so that's been the major driving force for most of my purchases. I don't do any other gaming (besides SL-not-a-game), so I've been fairly self-indulgent spending what is overall a modest entertainment budget.
I can't answer for Veritable, but I can answer for what I'd think is -fair- based on Sims history and for similar type games.

In Sims [1] the base game was 40, and the expacks were 20 [yes, I know, inflation]. Each pack not only worked with the base game, but every single pack also integrated with previous packs, so if you had Superstars and Makin' Magic, then there were spells that used items from Superstars, and affected behaviors in the previous pack. You also got free dlc, not a lot, but on occasion. The down side was, every single time you got a new expansion, you had to uninstall and reinstall everything.

Sims 2 had expansions and stuff packs [I think? That might have been 3, but I remember being mad about the H&M pack around this time]. Think the expacks were still 20, and stuff packs were 10. Much better story, and cars, and aging, and full 3d, not isometric. Free dlc on occasion, again, iirc.

Sims 3 was when EA really started nickle and diming, but at least the stuff was decent. Instead of a stuff pack like now, you could buy micro packs from the Store. Things like farm pieces, or roller coasters and stuff [4 might at least be better in this regard, because it added up even worse then, I think]. But the game came with a good bit, and expansions and stuff packs were decent [the stuff packs then were more like game packs in 4.

For example, the supernatural pack came with Fairies, Vampires [again since got them with the apartment expac], witches, werewolves. Pets came with cats, dogs, horses, unicorns, birds, rodents, and reptiles.

But since 2, lattice isn't alpha'd anymore, for example, and the story mode is pretty rubbish. Since 3, no cars, not even the carpool ones they had in 1. Personalities have actually gotten less noticable, rather than moreso [really, that was supposed to be the big pull, and why we didn't have pools or toddlers in the base game at release].

Basically, at this point, EA is taking advantage of a virtual monopoly because no one else has -really- done a modern living dollhouse type game. So, they don't give us what we -want-, including stuff we should have had already, and charge us premium prices.


What do I think would be fair and more inline with what games with competition do?

Last time I looked, a lot of games have gone down in price, not up. Especially when you don't need to make a disc, or packaging, why charge so much?

A lot of games nowadays either give free updates [kudos to EA for this much, a lot of patches give some basics of whatever the new expac is giving], or sell some DLC for a few bucks. Expansions don't tend to be so much either.

I do tend to play more games where its a more or less actually complete game from the get go, but consider Minecraft. I haven't had to pay for -anything- since I got in at early acces.
 

Kara Spengler

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hoping five is out soon so i can get the base five package and all the stuff from four will be sold together cheaply
 

Aribeth Zelin

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I am seriously giving thought to supporting the Paralives patreon and even asking if they will take volunteers to help. I'm exceedingly good at finding bugs, and I'm a half decent mesher of geometric type things like buildings.
 

Beebo Brink

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Bored at work today (too many company video meetings with dreary financial data) so I browsed Sims 4 and found what looks like a really fun challenge focused on the Cats & Dogs expansion pack.

 

Aribeth Zelin

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Made me more seriously look at the free custom creations out there
Mod The Sims
The Sims Resource
I'd not get things from The Sims Resource; unless things have changed a lot, they do not vet their ads at all, and some of them have hidden 'friends'. Granted, this was a long time ago, when they were still a pay site, but....

Oh, and I do recommend Twisted Mexi's mods. TwistedMexi's Sims 4 Cheats & Mods

He's done a lot of good ones that I'm using to build with.
 
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Beebo Brink

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It's as if this challenge was carefully crafted just for me. Short-lived loner surrounded by animals, earning a living through fishing and gathering collectibles. This is totally my sweet spot in Sims 4. I've tried other approaches, with careers and social activity, but I get bored almost immediately and either turn my sim into a loner (via a potion) and go fishing or I delete that save.

It's time for me to just admit that I'll never play Sims for domestic bliss and dynasty-building. I need to lean into my own interests. After I finish the Wolf Pack Challenge, I'll build a Sims Apocalypse with every city completely razed and all my sims huddled around campfires. And fishing. Lots of fishing.
 
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Aribeth Zelin

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It's as if this challenge was carefully crafted just for me. Short-lived loner surrounded by animals, earning a living through fishing and gathering collectibles. This is totally my sweet spot in Sims 4. I've tried other approaches, with careers and social activity, but I get bored almost immediately and either turn my sim into a loner (via a potion) and go fishing or I delete that save.

It's time for to just admit that I'll never play Sims for domestic bliss and dynasty-building. I need to lean into my own interests. After I finish the Wolf Pack Challenge, I'll build a Sims Apocalypse with every city completely razed and all my sims huddled around campfires. And fishing. Lots of fishing.
I don't specifically do fishing; my sims are more likely to be loners who spend a lot of time painting; or, more often testing house builds where I've used a lot of Move Objects, to make sure everything works.

Right now I'm sad; a really nifty tub I'd done wasn't usable so I had to move the decorative stuff from the sides.

But every single save game I get ends up with the loner achievement being one of the first I get.
 

Kamilah Hauptmann

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