- Joined
- Sep 21, 2018
- Messages
- 9
I just posted this on the LL forum as well, but maybe some of you guys have some ideas....
For ages I have used the 'Highlight Transparency' to help sorting out matters with invisible objects and attachments.
In a recent viewer update (LL and Firestorm) something seems to have changed, so that in certain cases a lot of objects (mesh?) now show up in red or blue when checking-in 'ctrl-alt-T'.
With this change an avatar using mesh body/head now becomes blue and red highlighted.. instead of in the past only worn invisible attachments. I can see similar issues with mesh objects and invisible objects linked in my builds.
Question is whether all this is 'hard-coded' by LL, or if there are any system parameters which can be altered via advanced or debugging menus? Basically, I'd like to find a way to restore previous functionality, if at all possible. Since it still works with non-updated viewers, it is definitely an update which went into the LL base symbolics for the viewer.
EDIT: I have created FIRE-32132 Requesting a way to re-introduce the old functionality, but not holding my breath
For ages I have used the 'Highlight Transparency' to help sorting out matters with invisible objects and attachments.
In a recent viewer update (LL and Firestorm) something seems to have changed, so that in certain cases a lot of objects (mesh?) now show up in red or blue when checking-in 'ctrl-alt-T'.
With this change an avatar using mesh body/head now becomes blue and red highlighted.. instead of in the past only worn invisible attachments. I can see similar issues with mesh objects and invisible objects linked in my builds.
Question is whether all this is 'hard-coded' by LL, or if there are any system parameters which can be altered via advanced or debugging menus? Basically, I'd like to find a way to restore previous functionality, if at all possible. Since it still works with non-updated viewers, it is definitely an update which went into the LL base symbolics for the viewer.
EDIT: I have created FIRE-32132 Requesting a way to re-introduce the old functionality, but not holding my breath
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