- Joined
- Sep 24, 2018
- Messages
- 3,269
- Location
- USA, upper left corner
- SL Rez
- 2007
- Joined SLU
- February, 2011
- SLU Posts
- 10461
I'm not much of a gamer, but I got curious about all the mobile games that are constantly advertised on various net media, and downloaded a few.
They're mostly variations on a (very) few themes --- match tiles, trivia quizzes, digital versions of various ancient board games, and the occasional sort of physics-based stuff. I understand -- there's only so much one can do on a tiny screen and with economical amounts of data. I grew quickly bored with most of them, although I do find one little "find a clear path for the arrows to go away" game mildly relaxing in a no-need-to-think way.
My question is, how in the world do they play out financially for the developers? I assume they're produced mostly with AI these days, but even then, how is this worth anyone's time to create? (That raises the side issue, who are the developers? Are these big companies or is it someone and a few friends banging these things together and hoping for the best?) Fully 90% --- and that's generously low -- of the ads they serve are for other mobile games. Sometimes they use what seem like rather underhanded tactics --- like serving an ad for a game that's essentially the same game you're playing, but claiming it's the "update that you need." So, it seems to be super-competitive, and they do continue to exist, which tells me there is at least the illusion of the possibility of money to be made.
They commonly advertise "no annoying ads," too, which seems to be related to how annoying they find the endless ads that constantly interrupt gameplay!
Oh, and they all imply they will help my senior brain not descend immediately into drooling dementia. Sure. You can download the cure for dementia for free on your phone. Riiiiiiiiiiiiiiiiiiiiggggggggggggggghhhhhhhhhhhhhhhhhhhht ..............
Where's the money in all this? Do they count on the "upgrade to no ads" option for their revenue? In-game sales of little upgrades? Is there really a living to be made just by advertising other games? I mean, that seems like sort of an Amway, "Let's choose up sides and sell each other stuff" non-economy.
Who's in the know on this topic?
They're mostly variations on a (very) few themes --- match tiles, trivia quizzes, digital versions of various ancient board games, and the occasional sort of physics-based stuff. I understand -- there's only so much one can do on a tiny screen and with economical amounts of data. I grew quickly bored with most of them, although I do find one little "find a clear path for the arrows to go away" game mildly relaxing in a no-need-to-think way.
My question is, how in the world do they play out financially for the developers? I assume they're produced mostly with AI these days, but even then, how is this worth anyone's time to create? (That raises the side issue, who are the developers? Are these big companies or is it someone and a few friends banging these things together and hoping for the best?) Fully 90% --- and that's generously low -- of the ads they serve are for other mobile games. Sometimes they use what seem like rather underhanded tactics --- like serving an ad for a game that's essentially the same game you're playing, but claiming it's the "update that you need." So, it seems to be super-competitive, and they do continue to exist, which tells me there is at least the illusion of the possibility of money to be made.
They commonly advertise "no annoying ads," too, which seems to be related to how annoying they find the endless ads that constantly interrupt gameplay!
Oh, and they all imply they will help my senior brain not descend immediately into drooling dementia. Sure. You can download the cure for dementia for free on your phone. Riiiiiiiiiiiiiiiiiiiiggggggggggggggghhhhhhhhhhhhhhhhhhhht ..............
Where's the money in all this? Do they count on the "upgrade to no ads" option for their revenue? In-game sales of little upgrades? Is there really a living to be made just by advertising other games? I mean, that seems like sort of an Amway, "Let's choose up sides and sell each other stuff" non-economy.
Who's in the know on this topic?














