Anybody else have an MMORPG background before using virtual worlds?

aliensalmon

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I played a few MMORPGs like MapleStory and Elsword before joining Second Life. It was the avatar customization, exploration, and socialization aspect of those games that made me interested in programs like IMVU and Second Life.
 

Brenda Archer

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I went the other way around. I was in SL fairly early on, then folks from SL introduced me to World of Warcraft.
 
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Khamon

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Khamon lived casually in the AVATAR mud until Asheron's Call was released. Turbine developed a plethora of customizable weapons, dyable armour, noses, eyes, and hair styles, to facilitate individualized avatars. They also coded housing with hooks where decorations and inscribed items could be displayed in museum fashion. Second Life was the next logical step to living in a populated and customizable virtual world. Nothing new has caught my attention. In fact, I've looked up a current incarnation of AVATAR and opened an account for lack of any better options.
 
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Pr1m

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Yeah, I was on WoW and another, now-defunct MMO that...honestly I don't think counts as 'massive'. The most traffic I ever saw was maybe 200 people online.

I've always been a fan of roleplay, but SL RP is so bleedy between IC and OOC actions/feelings compared to that of MMO's. Mostly I just use it as my I'm-Definitely-a-Mature-Adult way of playing dressup.
 

Aribeth Zelin

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Kind of? I was doing MU*s back in the 90s, but never got into the graphical MMORPGs until I did the Sims Online beta test, realized that it was fairly cheap entertainment to pay for a game on a monthly basis and after buying the game itself [why do you think it took me a bit?], and did EQ, then CoH/V, and good lord, so many mmorpgs. Of course, I see SL as an MMO, just not an MMORPG [its massive, multiplayer, and online] and I started doing that around the time of its beta, but it was more off and on again at first.
 
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Wildefire Walcott

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Started World of Warcraft in Jan of 2005. In that same year I joined Sociolotron, and players there introduced me to Second Life. (Leaving Socio for SL was the equivalent of "selling out" at the time.)
 

Knutz Scorpio

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Crappy computer with crappy internet meant I was on MUDs and variants till finally I managed to get DSL and a somewhat less crappy computer, then I tried SL because it's what I heard the most about.

Holy Shit! My first account turned 10 years old just yesterday! :eyepop:
 

Brenda Archer

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Crappy computer with crappy internet meant I was on MUDs and variants till finally I managed to get DSL and a somewhat less crappy computer, then I tried SL because it's what I heard the most about.

Holy Shit! My first account turned 10 years old just yesterday! :eyepop:
Happy rezday to you!
🎂
 
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I haven't spent a lot of time in other MMOs but a bit of time on Anarchy Online and quite a bit of time in Tale in the Desert.
 

Khamon

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Tale in the Desert has always intrigued me but I'm so casual S O C A S U A L
 

Ashiri

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I went the other way around. I was in SL fairly early on, then folks from SL introduced me to World of Warcraft.
Likewise. Sure I had heard of UO, WoW, and EVE, but I just wasn't all that interested in playing those games while I was enjoying SL
 
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GoblinCampFollower

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Everquest was my first MMO, but I was too young to really go deep into it and fully understand it.

Next, I played WoW soon after it launched and was really, REALLY competitive in it. I got really burnt out and a bit after burning crusade came out, I realized I needed to quit or I would flunk college.

I started in SL in 2007 after reading about how they got in trouble for people having sex in it. I've since then really appreciated using it as a casual virtual hangout. I've always avoided any drama loaded sims or competitive games in SL.
 
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Clara D.

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Everquest was my first MMO, but I was too young to really go deep into it and fully understand it.

Next, I played WoW soon after it launched and was really, REALLY competitive in it. I got really burnt out and a bit after burning crusade came out, I realized I needed to quit or I would flunk college.

I started in SL in 2007 after reading about how they got in trouble for people having sex in it. I've since then really appreciated using it as a casual virtual hangout. I've always avoided any drama loaded sims or competitive games in SL.
What got me in was the promise of being able to build stuff.

I got subjected to a lot of the griefing in Sandboxes after the intro at Ahern. And stayed anyways. :p
 

Dain Shan

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Everquest ( the first one ). That was the main reason i got an internet access in the first place.
Via dial up ^^
SL was only a random thing i found when i was browsing the Net.
 
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Khamon

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We used to attend otherworld gatherings in SL. I went to There gatherings wearing a big green diamond over my head that said "I was never There" ha ha ha. Asheron's Call and URU players had rather large inworld meetings in early days. By large I mean like around forty, sitting in the corners of four sims, ten per o_O
 
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Tale in the Desert has always intrigued me but I'm so casual S O C A S U A L
It has a feature not found in any other game as far as I know. Divorce is final. The only way to remarry is to start a new character.
 
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Caete

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Plenty.

Meridian 59, EQ, WoW, GW, CoH, EQ2, CoV, currently EQ2, GW2. My guild in WoW moved servers and my closest friend in it dragged me off to SL. We're both still somewhat active in SL.
 
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Trifina

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Do MUDs count as MMORPGs?
Depends on who you ask.

Someone like Bartle would (does) claim they are the same because he studies them and inclusion expands his domain.

By percent, MUDs and MUSHes and MOOs were real big in the beginning. There was no "world wide web" yet, so email and chatting (arguing) on mail lists were what you did. Text-based games offered unique entertainment and a chance to deal with people all over the world. Of course, in the beginning of the internet, you were a scientist or college student so literacy was assured. The newbies from AOL didn't like those games much though, because you had to read stuff. Okay, you had to read everything. So as the numbers on the internet grew, text-based games only became slightly more popular.

The first "MMOPRG" I was aware of was WOW. And we hated it. Absolutely loathed it. It was the enemy, stealing our players. Making things too easy with pretty pictures. Replacing roleplay with.... We styled ourselves after 20th Century authors bemoaning the onset of the silver screen, wishing everyone would just read and use their imagination. Well, you know how that turns out. Name a well-paid author without a movie deal, please.

So, despite learned assertions to the contrary, in a popular sense MMOs and MMORPGs are separate from text-based games, the latter being seen as the equivalent of a giving a pennyfarthing bicycle to a woman that wants a Hummer to take her kids on vacation. Not at all equal and only vaguely similar.

Physical details of the games aside, though, I think the players are the same. And while I'm sure there were a lot of "it's a passing phase in college" type players, I bet many of my nemeses from those early days are still out there griefing new players.


Anyway, we closed the MUD in 2012 and two years later I found SL through a Poser forum. I tried an MMO (GW2) for the first time 3 years ago. I still poke around BDO a bit because I like the combat system, but I'm still waiting for the next big one.