Linden Lab lays off 30 staff

Salome

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The more likely scenario is that someone like Zuckerberg is taking a scorched-earth approach and just razing the virtual landscape. Whether or not some aging platform like SL is true competition, and whether or not it fills a niche need for entertainment, all of that is probably irrelevant to him.
While I 100% believe a shitty company would do this if it benefitted them, I just don’t see how SL warrants the effort. It doesn’t make enough to be sexy to pillaging. All its tech and assets are outdated. Its not really a serious competitor for...well, anything. Honestly, it’s cheaper just to let LL continue to mismanage it into complete oblivion.
 

Noodles

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Second Life can function as a cash cow for years if the owners will realize that it's an entertainment platform and cater to people who want to use it for entertainment purposes.
But that's not how modern business works.

We can't just have a business that makes money! We have to have a business that hs growth EACH QUARTER!

Not just any growth, it has to meet some arbitrary growth number that some guy with a business degree pulled out of their ass. And it has to SHATTER that number. Every Quarter! It has to be EXPONENTIAL GROWTH ALL THE TIME!!!!
 

Casey Pelous

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But that's not how modern business works.

We can't just have a business that makes money! We have to have a business that hs growth EACH QUARTER!

Not just any growth, it has to meet some arbitrary growth number that some guy with a business degree pulled out of their ass. And it has to SHATTER that number. Every Quarter! It has to be EXPONENTIAL GROWTH ALL THE TIME!!!!
While I am well acquainted with the utter insanity of many corporate growth goals, a business that isn't growing is shrinking.

As my business professor, Bob Dylan, put it; "He not being born is busy dying."
 

Chin Rey

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Yes, apparently Nyx is gone.
Aww. Poor little lost robot.

Seriously, Nyx seems to have done some very good ground work for the land impact system back in 2010/2011. They could really need his experience from that now that they're working on ArcTan.
 

Dakota Tebaldi

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While I 100% believe a shitty company would do this if it benefitted them, I just don’t see how SL warrants the effort. It doesn’t make enough to be sexy to pillaging. All its tech and assets are outdated. Its not really a serious competitor for...well, anything. Honestly, it’s cheaper just to let LL continue to mismanage it into complete oblivion.
Pragmatically:

SL may not be a direct competitor for anything Facebook, or any modern company, is doing right now on a technical level. However SL's user base, regardless of its size, is still attractive because it represents a large group of people who are 1) known for sure to be keenly interested in using a virtual world and 2) proven to be willing to spend LOOOOOOOOOOTS of money, consistently over time, as part of being in that virtual world**.

Thing is, as long as Second Life is still around, most SL users are satisfied enough with it that they're not going to go anywhere else. If SL actually goes away though, a lot of its userbase will need/want to go somewhere to carry on. I know some might say they would just quit virtual worlding altogether if they couldn't find a 1-to-1 replacement for SL, but I don't think most of its users would.

**There are nuances, yeah I know that, but other companies probably will not understand them or simply won't care. Silly things like nuances certainly wouldn't stop Faceborg from trying to suck up and squish SL if they decided they want its customers for themselves.
 

Beebo Brink

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While I 100% believe a shitty company would do this if it benefitted them, I just don’t see how SL warrants the effort. It doesn’t make enough to be sexy to pillaging. All its tech and assets are outdated. Its not really a serious competitor for...well, anything. Honestly, it’s cheaper just to let LL continue to mismanage it into complete oblivion.
Second Life does not merit the effort, absolutely agree. It's Sansar I'm worried about. A scorched earth tactic to take out Sansar could also wipe SL away, precisely because it's not worth pillaging or keeping around.
 

Fionalein

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Second Life does not merit the effort, absolutely agree. It's Sansar I'm worried about. A scorched earth tactic to take out Sansar could also wipe SL away, precisely because it's not worth pillaging or keeping around.
No business analyst worth their salt would have considered Sansar "competion". A shot evaluation wether you want to go through this would have revealed all the mistakes LL made in it's launch...

And all those panicing about a sale.. what would LL do to be attractive enough to get new funds from fresh investors? Oh wait - exactley the same they would do to be attractive to buyers 🙀
 
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Govi

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No business analyst worth their salt would have paid Adam Neumann $1.7 billion to leave WeWork, and yet it happened. There's a lot of crazy going on right now in the investment sector.
All those Trump-Tax-Cut dollars chasing fewer and fewer opportunities bid up the prices of everything, particularly businesses sold on the (often false) premise that they are the hi-tech wave of the future.
 
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While I 100% believe a shitty company would do this if it benefitted them, I just don’t see how SL warrants the effort. It doesn’t make enough to be sexy to pillaging. All its tech and assets are outdated. Its not really a serious competitor for...well, anything. Honestly, it’s cheaper just to let LL continue to mismanage it into complete oblivion.
Ironically, nothing else is a serious competitor for Second Life.
 

Chin Rey

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A mildly interesting quote from that blog post:

...a project that began under the leadership of former Linden Lab CEO Rod Humble...
This is the first time I've seen a source close to LL aknowledging that the Sansar project was started before the change in leadership. Are we seeing the beginning of a blame game here?

And then this:
Originally developed to be a direct successor to Second Life, including a heavy emphasis on creation tools, I'm told Linden Lab management ignored the advice of longtime Linden developers who helped launch Second Life, and moved away from that direction.
I dont' really think we can blame the leadership for this. Second Life has been slowly but surely moving away from the in-world creation concept for over a decade now. This process was well underway when Altberg took over, even back in 2012 when Humble became the CEO. I've yet to see any of those "longtime Linden developers" do anything effective to stop it - quite the contrary - although to be fair I don't know what's happened behind the scene of course.
 
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Beebo Brink

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I dont' really think we can blame the leadership for this. Second Life has been slowly but surely moving away from the in-world creation concept for over a decade now. This process was well underway when Altberg took over, even back in 2012 when Humble became the CEO. I've yet to see any of those "longtime Linden developers" do anything effective to stop it - quite the contrary - although to be fair I don't know what's happened behind the scene of course.
What an odd thing to say. Developers do not have any authority over management; only the executive leadership of LL sets direction and priorities. I've seen plenty of developers who are short-sighted and clueless about user priorities, but that's not their job. It IS the job of leadership to move the platform in a useful direction that increases revenue stream and user adoption. If SL is failing, it's not the developers who are at fault.
 
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Khamon

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What an odd thing to say. Developers do not have any authority over management; only the executive leadership of LL sets direction and priorities. I've seen plenty of developers who are short-sighted and clueless about user priorities, but that's not their job. It IS the job of leadership to move the platform in a useful direction that increases revenue stream and user adoption. If SL is failing, it's not the developers who are at fault.
Developers don't have any authority over management in a typical corporate investment structure. Management at Linden Lab is centered around developers telling the managers what they will and won't do. Leadership has been unable to move the platform in a useful direction, since the beginning, because the developers have called the shots. SL is slowly failing and it is the investors who are at fault for shuffling leaders around trying to find one that would put a lid on this monster management that Philip facilitated. But the only solution they've employed is firing people without the ability to replace their experienced knowledge of the spaghetti.
 

Fionalein

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Pragmatically:

SL ... represents a large group of people who are 1) known for sure to be keenly interested in using a virtual world and 2) proven to be willing to spend LOOOOOOOOOOTS of money, consistently over time, as part of being in that virtual world**.
What they don't see is I did so in SL because it was over a decade old and still going strong when I joined - I am just too freaking conservative to do so for some new fad without a future...
 

Aeon Jiminy

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A mildly interesting quote from that blog post:


This is the first time I've seen a source close to LL aknowledging that the Sansar project was started before the change in leadership. Are we seeing the beginning of a blame game here?
If there's a situation that deserves a blame game, I'd say this is it. Surely there is some lesson that needs to be learned from this abysmal failure and some painful consequence that needs to be directed to the responsible party/parties who, with a handful of magic beans. thought it was a good idea to publicly denounce their loyal customer base in hopes of attracting some mythical, better audience.

$L customer base is so unique in the fact that it has been (almost insanely) willing to drop vast amounts of money per average customer. I have no tears of loss for well-compensated management or developers who tinkered their way to this mess. The $L customers are certainly not to blame, since it was made very clear that this future was never meant for us.

The party, that paying $L customers weren't invited to, is over. We're stuck with the tab. Apparently, the future was for us. I think we deserve the opportunity to participate in the lightning round of Blame Game, hopefully with real lightning.
 
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Chin Rey

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What an odd thing to say. Developers do not have any authority over management; only the executive leadership of LL sets direction and priorities.
That's the theory, yes, but even the most authoritarian organisation will have a strong informal command structure and even the lowliest co-worker will have some influence on the direction the organisation takes by how they do (or don't do) their job and how they interpret their orders. The developers are the ones who propose msot new projects and that gives them a considerable power over the organisation's policies.

Linden Lab has always made a point of not being authoritarian which means the informal command lines become even more important (and not - as they believe - that they get a flat structure where everybody are equal). They even run the Love Machine still and that's a very significant factor determining which direction SL takes.

(For those not familiar with it, the Love Machine was one of Cory Ondrejka's less brilliant ideas. What it means is that the employees vote on which development projects the like the most. The winner gets a significant bonus so there's not just honor but also considerable moeny in proposing porjetcs that are popuar among the co-workers.)
 
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