Please don't link direct links. They WILL break.
Direct links go to the file itself which will be deleted whenever a new update comes out. Link to the download page instead.
Speaking of *snip*
Download Page
LL moved it from being an actual option to be a movement action, it needs to be bound/unbound in Keybindings now (same with double click autopilot). They did this to allow binding it to other keys than just double click mouse. Some people may want it on right or left click (this means it...
It is right at the top in your display settings, one of the first things you see.
There's also the texture console which will show you more accurately what the Viewer uses for what exactly:
(Ctrl + Shift + 3)
Been there, done that.
~21 FPS average @ 96DD, shadows, ssao, ssr and all that jazz on.
The difference between 64 and 96DD was basically dropping from 40 to 21 FPS.
Not exactly top of the line hardware either.
But this place easily eats those 4GB
Yea, nowadays problems are just a lot weirder and more complex but they usually dont result in a crash (or if they do its due to a very very long chainreaction of basically everything exploding left and right until the viewer simply cannot survive the bombardment of fuckups anymore). Although i...
Second Life being Second Life. Welcome to a world where you get the same or better performance with shittier hardware and your GPU has to do the work equivalent of 5 games running at the same time because someone put that particular chair there. Where RNG is truly RNG and nothing makes sense.
A pre-release (test) version of update 4.0 can be downloaded from the Google Drive folder (via alternative link from the blog) for anyone interesting in testing most of the new changes and finding bugs before it goes live on 19th.
Mh. I haven't had any success with that yet, if everything stays gray for a prolonged time, theres essentially nothing i can do other than waiting. Also i should not teleport around as it just prolonges it even further. Luckily its rare.