LOL! Fallout 76 Bugs Are Epic, Even By Bethesda Standards

Salome

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This Tweet storm...lmao


Oh. And, also:


*dies*
 

CronoCloud Creeggan

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It was strangely stable and bug free for me on PS4, which I did not expect. It crashed onceva bit over an hour in, but it was a “ CE“ connection error and I was back in the game within a couple of minutes. Played from about 6:30 CDT to when the shut down the servers at 10:08 CDT. I even had...fun, more fun than I had with Destiny 1. The session I was in seemed mostly older players, very laid-back VERY PVE-centric. Three of us mentioned having very little interest in PVP. The game was probably trolling me. I captured video to youtube of that first hour or so. And yes I'm a green-eyed redhead, what else would you expect. :)

 

Caete

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I liked the single player fallout games, especially fallout new vegas, but this sounds like one to skip.
 

Myficals

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A limited beta of a software product that has bugs!? Say it isn't so!!! (-_-)
On the one hand, sure. Bugs, even major game breaking bugs, are only to be expected in beta releases. On the other hand, bugs that delete the entire game if you interact with the client in any way, that's a little bit special.
 
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IndigoMontana

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Just 500 Nuka-Coins to re-download the game immediately! Purchase your one-time introductory pack of 800 Nuka-Coins for the special price of $9.99! :poop:
 
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Salome

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On the one hand, sure. Bugs, even major game breaking bugs, are only to be expected in beta releases. On the other hand, bugs that delete the entire game if you interact with the client in any way, that's a little bit special.
Also the ini bug has been patched by fans for a while now, so there’s really no excuse for that still being present in their multiplayer beta except laziness.
 

Imnotgoing Sideways

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On the one hand, sure. Bugs, even major game breaking bugs, are only to be expected in beta releases. On the other hand, bugs that delete the entire game if you interact with the client in any way, that's a little bit special.
It's not like products go beta to catch bugs prior to release, right?

Here's the thing. Show stopping bugs can lay hidden even past the release of a product. Note, I'm not saying "game". I'd argue the code I write for a living is Kindergarten tier in comparison to a game, let alone an online multiplayer game. And, I've run into quite a few situations where test apps go out DOA in spite of working perfectly on my own mule box. It's the nature of the beast.

Bugs of any scale are defacto during beta.
 

Myficals

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It's not like products go beta to catch bugs prior to release, right?
A showstopper like that should've been caught in alpha, in internal testing, in a closed beta, heck, in a "friends and family" release.

Public betas are for spit and polish work, not for checking whether or not the fuel tank explodes when you shift from neutral to first.
 

Spirits Rising

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Sorry, there is no excuse for a "bug" that deletes the bloody game data itself to be present in an open beta.

None. Period.

Adding to this insanity is the attitude Bethesda has in general concerning bugs of any kind. Goddess forbid that this particular bug was rare and only found a year or so after primary release ... They'd straight up refuse to fix it.
 

Caete

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No fix for the ini fps speed hack until the game launches.
Betas, especially closed betas should last longer than 2 weeks. FO76 launches Nov 14th. Two weeks is barely enough time to push through most games looking for obvious bugs let alone looking at how to achieve exploits to be patched. Then those need to be replicated by the dev team so they can come up with a fix.

This is part of what is wrong with the games as services model. They can just be lazy and handle things at their leisure until called out on it. They can tinker with the game right until the launch date and putting it up on their servers for downloading. In the past with actual hard media, they had to crunch and crush and fix things by about a month ahead of the release date to allow time for masters to be made and mass pressings, packaging and shipping.

Also the ini hack is an inherit part of the engine. This is a flaw in decision making.

Bonus tip: To increase FPS in FO76 without touching any files, look at the ground when moving. Less to render in this engine means faster movement/higher FPS.

Players report ‘speed hacking’ exploit in Fallout 76 beta (update)
 
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Bethesda is well known for releasing games with tons of bugs and leaving it to the players to fix them. That won't happen with this one though since it's multiplayer. It may well be a disaster for them.
 
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In a way, I hope Bethesda takes a huge failure on this. Skyrim, Fallout New Vegas, the older Elder Scrolls games were are all so wonderful. I have no regrets purchasing them. They have no remorse of releasing games with huge numbers of bugs though. This time, there will be no patches from the fans of the game. Maybe they will learn to not release games full of amazing numbers of bugs. I've never used a console, all pc. I don't know how I would play their games otherwise since player provided patches only work on a pc.
 
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Jolene Benoir

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Bethesda is well known for releasing games with tons of bugs and leaving it to the players to fix them. That won't happen with this one though since it's multiplayer. It may well be a disaster for them.
Yep, it's the leaving it to the players to fix them that grates on me so much. I do love Bethesda games, but as a fan of the Fallout franchise, from the very first one, I already had zero plans to buy this game.

I will give them credit, in that they are nowhere near as bad as EA and some other publishers in attempting to suck every last little bit of blood from their consumers (They came up with a reasonable method to compensate modders and their games are not pay-to-win), but that doesn't mean they couldn't stand a bit of improvement.
 
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Imnotgoing Sideways

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So, y'all made me curious and I bought the game. I've spent 2 hours on the beta. My experience so far:

Assets: All from Fallout 4... Including the janky hairstyles.
Graphics: Huge improvement from Fallout 4, FPS and visuals. No numbers. When it's smooth and pretty, I don't care about numbers.
Trees: Lots and lots of trees.
Load times: Unknown so far. 80 seconds gameplay launch. 40 seconds leaving the vault.
Controls: Familiar FPS fare. VATS still exists with no time stop-slow. Works more like aimbot.
Stability: 2 crash-free hours so far. Filesystem intact.
Other players: Met 5 so far. 1 on voice. Nobody expressed interest in PVP.

So far, it plays like a game.

The newest component on my computer is now 3 years old. Everything is overclocked to the edge of stability and watercooled back to some sense of normalcy.

Anyone got some instructions I can follow to duplicate these disastrous bugs?
 
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