Why not modify?

Faithless Babii

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I recently bought a few items from a store called Magic Party in various weekend sales. I went to use a breakfast tray I had bought from them to notice that it was weirdly out of proportion to me and my home. I hadnt noticed it was no modify (*as frankly who sells no modify décor these days right?) Sooo I wrote to the store asking why almost all of their items were not modify - I wanted to understand if there was a reason - Im not a builder so perhaps I didnt "get it".
The reply:
Hello Faithless,
How are you?

Unfortunately our products are COPY Only (as described),
it's an almost total default of our store.

We are very happy with the compliments and
are sorry that the items did not fit properly in your kitchen.

I can refund the items if you wish.
Please describe to me what they are.

Thank you
KAKA
(KarlosKrls Ahren)

Lovely & polite , even offering a refund which is sweet but not really answering my enquiry?
Anyone know, other than personal preference why modify wouldnt be given?
 
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Plurabelle Laszlo

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I am selling decor items, and I don't have the slightest idea why they sell stuff no mod. Especially when it's copy - which means you wouldn't have to contact them for customer service if you happened to mess something up, because you could simply rez a new copy. I know some creators don't want their customers to 'ruin' their designs, but that never made much sense to me.
 

Sid

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On that other forum there is a thread at the moment why some merchants don't have an automatic re-delivery.
Same answer:
Why? Because they can. That alone is reason for some to do so.

A lot in SL comes with a pinch of drama or self importance at times. We all know that. Merchants/creators are no exceptions: write note cards, don't write note cards, contact my assistant, IM me, no responds at all, you name it, it is all out there.

Never assume anything in SL.
Check before you buy.
 

Chalice Yao

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That. I still wish we could save the filter setting on the Marketplace. I'd leave it on copy/modify forevers.
The usual 'reasons' given for nomod are:

* "Mod causes people to mess things up, which creates more customer support work"
---> Heh, see above OP for the anti-example.
---> Just offer a good backup pack / redelivery.
---> Way to ignore the majority of SL folks, which can handle modify just fine.
---> If more and more people actually can's handle modify properly, it's because of people like you making less and less modify items available.

* "People wouldn't modify this item anyways"
---> Not a valid reason for *preventing* the possibility. Give people the choice.

* "ZOMG COPYBOT"
---> Just lol. (But sadly, there are actually creators that actIvely *refuse* to believe that nomod does not prevent creations from getting ripped, even in the face of actual evidence).


The unofficial reasons not given at times:

* "I am a snowflake, my creations are perfect, they must not be modified!"
---> Often also a sign that the creator uses 1024's everywhere, their meshes have absurdly excessive geometry, and the UV layouts are horribly wasteful.

* "I am selling several colors and/or texture variants and nobody else must be able to make/offer those"
---> This one gets the 'No-copy' bonus at times.


The - sooooometimes - valid reason:
* "I make a competitive game-like thing and want to ensure that nothing can be tampered with."


.
 
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Chalice Yao

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Pennycow is bestcow <3

Oh, I forgot the last tidbit of my explanation/rant:
I stopped visiting events, because a good deal of creators stopped specifying mod/nomod rights on the vendor. REEEEEEEEEEEEEEEEEEE!

Add the excessive resource usage of most items, and the overall state of SL creator tends has turned me from avidly spending a good chunk of monthly change in Sl down to almost zero.
 

Kamilah Hauptmann

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Pennycow is bestcow <3
Here’s hoping she gets a word in on page one.

Oh, I forgot the last tidbit of my explanation/rant:
I stopped visiting events, because a good deal of creators stopped specifying mod/nomod rights on the vendor. REEEEEEEEEEEEEEEEEEE!
Event procedure now: see something interesting enough to care with no modify indicator, look at floor model if any. If not, edit panel, see if it’s sell from box. Determine that way. If it’s a network vendor, go to Marketplace and filter their entire shop for modify and see if the store empties out or not. At this point of effort on my end it better be pretty interesting.
 

Adeon Writer

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* "ZOMG COPYBOT"
---> Just lol. (But sadly, there are actually creators that actIvely *refuse* to believe that nomod does not prevent creations from getting ripped, even in the face of actual evidence).
It's not just that: Modify rights don't even *help* the content be stolen. It's 100% irrelevant. It just makes zero difference whatsoever.
Ripping tools are not coded to care about a checkbox. Why would they be?
These people think it enables some DRM or code obfusication, or, something, that doesn't actually exist.
* "Mod causes people to mess things up, which creates more customer support work"
Back before I did a total boycott of no-mod content, the only people I would ever ask for support were just me requesting very simple changes to their no-mod content (like removing a prim, making it not fullbright, or resizing it slightly). Had it been mod, I would not have contacted them.
 
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Sid

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It seems there is a market for non modify products.
Otherwise this kind of merchandise would have been a long passed station.

As a long term merchant I know that it is impossible to do it in a way that everybody is satisfied.
Not even with a full perm freebie with outstanding quality. Than other merchants start complaining that one is ruining the market.

So I can certainly see why a merchant chooses permissions, prices and a sales mechanism that suits them best.
One can't win them all.
 
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Adeon Writer

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I'm not so sure. That's like saying "There's a market for games sold with DRM" - well, no, there isn't, it's just if the majority of creators decide to force something your choice in the matter is removed. Going elsewhere is only for the most convicted when they must settle with their very small amount of options.

Saying "well if people didn't like it, they wouldn't buy it" isn't fair in that context.
 

Argent Stonecutter

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Spite is an effective motivator. One of the reasons I wrote Flight Feather is because Carbon Rod was stolen property, as well as being a hot spammy mess flooding telehubs with chat spam. I wanted to wipe the spammy thing from the face of the grid by doing it better.

I did.
 

Soen Eber

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Just about everything I make is copy/mod, and sometimes full perm. I don't care about making money though, I do it just as conversation starters and to have fun playing with them.

The only thing I would be tempted to make no-mod is some stuff I do with multi-layered spheres, such as balloons and crystal balls, where I "inflict" caustics, textures, colors, and shadings on multiple faces to make something bright and colorful. The tolerences are super-tight to avoid problems with alpha sorting - to the point where I make some faces full alpha so things overlap by super-miniscule amounts to make three transparent spheres look like they're one very, very thin fragile sphere.

It's a magical effect, and very easy to break.
 
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GoblinCampFollower

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* "I am selling several colors and/or texture variants and nobody else must be able to make/offer those"
---> This one gets the 'No-copy' bonus at times.
This is probably the most common reason by far... at least the most common reason that isn't insane (but we could argue if it's valid or not).

The - sooooometimes - valid reason:
* "I make a competitive game-like thing and want to ensure that nothing can be tampered with."
In my view, this is an indisputably valid reason, but certainly irrelevant to the vast majority of stuff on MP. ...obviously it's not relevant to hairs or mesh bodies etc...
 

Caete

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That. I still wish we could save the filter setting on the Marketplace. I'd leave it on copy/modify forevers.
The usual 'reasons' given for nomod are:

* "Mod causes people to mess things up, which creates more customer support work"
---> Heh, see above OP for the anti-example.
---> Just offer a good backup pack / redelivery.
---> Way to ignore the majority of SL folks, which can handle modify just fine.
---> If more and more people actually can's handle modify properly, it's because of people like you making less and less modify items available.

* "People wouldn't modify this item anyways"
---> Not a valid reason for *preventing* the possibility. Give people the choice.

* "ZOMG COPYBOT"
---> Just lol. (But sadly, there are actually creators that actIvely *refuse* to believe that nomod does not prevent creations from getting ripped, even in the face of actual evidence).


The unofficial reasons not given at times:

* "I am a snowflake, my creations are perfect, they must not be modified!"
---> Often also a sign that the creator uses 1024's everywhere, their meshes have absurdly excessive geometry, and the UV layouts are horribly wasteful.

* "I am selling several colors and/or texture variants and nobody else must be able to make/offer those"
---> This one gets the 'No-copy' bonus at times.


The - sooooometimes - valid reason:
* "I make a competitive game-like thing and want to ensure that nothing can be tampered with."


.
!STOP
 

Aribeth Zelin

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Some of my stuff somehow ends up looking no-mod because of no-mod scripts. I could make my scripts mod too, I suppose, but I don't for anything that's intensive at all.

Otherwise, if someone else wants a colour I somehow don't have on the huds, okay, have fun. If you want the uv unwrap data, just ask.

I don't get no-mod at all except for packaging [or super complicated things that would break easily]
 
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