I am using firestorm in phoenix mode .. the option wasn't excatly in the position you mentioned but i did find it.I am well aware that not all viewers do all the things.
I ASKED Kalel what viewer he was using and commented that this option was available on Firestorm, to which Kalel replied rather enthusiastically 'Where is it???'.
Maybe read both sides of a convo before commenting next time bruh.
I really don’t see why we don’t have a VR or 3D viewer of some sort. I dimly recall a university was working on it and then dropped it.5 years before VRChat was nothing but a twinkle in an anime girl’s eye, I suggested LL should add to SL:
-Live mocap support
I stressed the supper importance in particular of mirrors
Not only that, the mirror code another person offered them was the *same exact code* VRchat now has, and it was offered to LL for free. They rejected it because it does not work on curved surfaces, and they promptly didn’t use anything else instead.
Worked for VRchat just fine and remains it’s most used feature.
Linden supported VR during the Oculus Rift Dev Kit 2 days, but by the time the full version of the Rift came out, they abandoned it. CV1 never worked in SL.I really don’t see why we don’t have a VR or 3D viewer of some sort. I dimly recall a university was working on it and then dropped it.
Built in support for mocap would fascinate a lot of people.
Can you elaborate a bit more on this part? Mirror code itself is written with the same basic principle, so that part isn't particularly noteworthy, especially since it just sounds like planar reflections. The emphasis does make me curious though if there's more of a story behind it.the mirror code another person offered them was the *same exact code* VRchat now has
Honestly, it seems like such a minor thing but as someone who uses Mouselook a lot, who likes that I can turn on "see myself" and see myself and someone who loves to see my own shadow in world, the idea of working mirrors seems pretty cool.To be honest, I don't think that mirrors ain't important as long as SL does not support VR.
When I want to see how I look, I just use the cams to see and inspect me from the desired angle.