WolfEyes
Well known member no one knows
- Joined
- Sep 20, 2018
- Messages
- 4,501

- SL Rez
- 2004
- Joined SLU
- 2009
Graphics cards finally got here. It's an AMD Radeon RX6600.
That's a good question! I never did the pillow fort in Skyrim. I did a massive collection of teddy bears in Fallout 3 and 4 though.Actuall, the real money question, its Skyrim in space. You can collect up and build pillow forts in Skyrim. Can you collect up all the pillows in the galaxy, and start jettisoning them into space in the same area, until they form a Pillow Planet?
Times say, $70 a person that's over $400 million dollars. Quite a chunk of change.
Some of those are on Game Pass like I am. I then bought the Premium Edition Upgrade for $31 to get early access and the first expansion when it comes out so it is actually less than that.Times say, $70 a person that's over $400 million dollars. Quite a chunk of change.
I wonder how many bought the graphics card offered by Amazon with the Starfield being free with purchase like we did.Times say, $70 a person that's over $400 million dollars. Quite a chunk of change.
Vkd3d (the dx12->vulkan translation layer) developer has put up a change log for a new version that is about to be (released here) and also a pull request with more information about what he discovered about all the awful things that starfield is doing to GPU drivers (here).
Basically:
- Starfield allocates its memory incorrectly where it doesn't align to the CPU page size. If your GPU drivers are not robust against this, your game is going to crash at random times.
- Starfield abuses a dx12 feature called ExecuteIndirect
. One of the things that this wants is some hints from the game so that the graphics driver knows what to expect. Since Starfield sends in bogus hints, the graphics drivers get caught off gaurd trying to process the data and end up making bubbles in the command queue. These bubbles mean the GPU has to stop what it's doing, double check the assumptions it made about the indirect execute and start over again.- Starfield creates multiple `ExecuteIndirect` calls back to back instead of batching them meaning the problem above is compounded multiple times.