- Joined
- May 5, 2026
- Messages
- 54
- Location
- Greater Kuula, Sansara / EST
- SL Rez
- 2014
- Joined SLU
- 2026
Since I don't wanna discuss it there, there's a thread on the SL Forums that was started by Animats.
Essentially, this is something that was discussed in the SL Canny recently and was made tracked - a proof of concept made by them to implement 'impostor regions' that uses the old Bonniebots heightmaps and public LL 'satellite imagery' of Second Life to see mainland at very long ranges without taxing the system to hell and back trying to not just download but render everything on an entire continent.
Whilst as a concept it looks nice, I do think some things need to be done before it can be acceptable for use.
Essentially, this is something that was discussed in the SL Canny recently and was made tracked - a proof of concept made by them to implement 'impostor regions' that uses the old Bonniebots heightmaps and public LL 'satellite imagery' of Second Life to see mainland at very long ranges without taxing the system to hell and back trying to not just download but render everything on an entire continent.
Whilst as a concept it looks nice, I do think some things need to be done before it can be acceptable for use.
- The impostors look.. very poor, in terms of shading. They look cartoonish compared to actual region visuals. Maybe some color correction can be done?
- Whilst Animats did admit it in the post I'm gonna add here, that we need high resolution, low-altitude imagery.
- It'd also be nice if we could do some virtual photogrammetry as well, to grab a low res mesh of the world as it stands on a monthly basis or so, much like Microsoft Flight Sim has their photogrammetry to grab sort of close replicas of buildings and the environment.
- I'd suggest maybe a user-definable fog? That or a curvature of the earth simulation? You can't see perfectly far ahead forever in RL, and seeing so far in SL is likely to be a bit of sensory overload.

