- Oct 28, 2018
- SL Rez
No... and yes and maybe and all of that. But I can tell you exactly what the problem is. It's in the FAQ section of the LDPW page in the wikiPeople claim that free accounts ruined our world but they didn't. It was sculpted prims, then mesh, then moles.
This is sooo wrong. When LL was developing sculpts and mesh, they had a staff of highly skilled and experienced builders at hand. There should have been a continuous dialogue and a close cooperation between the developers and builders. The developers should have made full use of the practical experience of the builders and when the features were launched, the builders should have been ready, and fully updated and familiar with them. That didn't happen, and it may have been the biggest mistake LL ever made.Aren't you supposed to be fixing lag and stuff?
The LDPW project has no impact whatsoever on engineering or development efforts to improve Second Life. You REALLY don't want the the LDPW folks mucking about in the server code. Trust me.
I always feel a bit bad when I criticize the Moles because it isn't really their fault that they underperform. They're victims of a classic example of Mushroom management, kept in the dark and fed manure. Nobody can work well under such conditions.