LL lays out their goal with amazing aplomb, considering that there are some glaring holes in their plan.
Given those improvements, we believe we are quickly approaching the point where we want to start bringing a large number of users onto the platform. This is an important milestone for us and especially our creators. One of the foundational principles of Sansar is that creators must be able to profit from their creations. For us to make that a reality, we need to give our creators a large audience of customers.
At least they had the honesty to say they "want" to deliver large numbers of users rather than claiming they "can" do that.
A million people could traipse through the Sansar experiences and never spend a dime. Because there's simply no reason to do so. It's a museum, and no matter how much I enjoy walking through a museum, I'm not going to purchase cosplay accessories for a 20-minute walk through a landscape I visit once. The default avatar and a free set of clothes is all you need to look around each experience.
I'm not going to buy trees, fences, buildings, or furniture to create my own playhouse when there's nothing much to do in that space.
The central economic premise for Sansar -- that people will buy products just because they are there -- is a fail. Traffic is not the key element. Participation is the key, but that's exactly the aspect of Sansar that is least developed.