- Joined
- Oct 23, 2018
- Messages
- 128
By now the dust has settled a bit on the PBR roll outs and updates, and it's all feeling very smooth and nice. I decided to make a small store update, and three weeks later I have an entirely new sprawling store build. Gotta love that SL project creep... Anyway, what are the current tips on using lights inside a build? How many are still to many? (based on a look at the firestorm preferences, the number is higher than I thought, but still...) Do lights not currently rendered on screen still cause frame drag? Are combined light/reflection probes a good idea? For that matter, is there even a need for explicitly setting reflection probes outside of something that has a lot of actual mirror-like surface?
In a somewhat related question, FOR THE LOVE OF WHATEVER THEY HOLD HOLY, WHEN IS PLANAR ALIGNMENT ON PBR TEXTURES GOING TO WORK??????
In a somewhat related question, FOR THE LOVE OF WHATEVER THEY HOLD HOLY, WHEN IS PLANAR ALIGNMENT ON PBR TEXTURES GOING TO WORK??????