How do I generate a list of objects my land?

FinniganAlton

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Hello, I would like to generate a full list of every object on my homestead so I can put it in a spreadsheet for backup.

I used the Area Search and it makes the list, but I cannot copy and paste from its window. Is there another way to do this? Thanks.
 

FinniganAlton

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That would be good way to do it, if I could write scripts.

Can someone send a small script to do that?
 
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Argent Stonecutter

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There's a script in this thread.

 
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Fionalein

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My rates are USD200/hr, 1 hr minimum, including meetings and requirements specifications.
Sadly Argent is right on this one. Those of us who understand RL programming often charge RL fees unless we are excited about something.
 

Fionalein

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Does anyone actually make RL money for scripting?
Unless they do sell full scripting solutions I fear no. Too many of those "I had 2 lessons on programming too. I can do the job for less" types in SL - but you get what you payed for with those.
 

Argent Stonecutter

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I don't actually expect anyone to take me up on it in SL, but programming's programming and that's a good but not outrageous contract rate for short term jobs.

Well I did have one guy who thought I was saying L$200 and got briefly excited.
 

Casey Pelous

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I don't actually expect anyone to take me up on it in SL, but programming's programming and that's a good but not outrageous contract rate for short term jobs.

Well I did have one guy who thought I was saying L$200 and got briefly excited.
Oh! I think I've seen this movie! Did he at some point mention "great exposure" then get in a towering huff because you wouldn't work for free/peanuts, it being "just a game" and all?
 
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Argent Stonecutter

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He didn't actually mention exposure. And he was more whiny than huffy.
 
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FinniganAlton

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Lol,, ok guys I get it. Not gonna happen I see. Not a big deal really. I didn't realize it was nontrivial when I first asked.
 

Argent Stonecutter

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I think you ought to try the script.
 

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Oh! I think I've seen this movie! Did he at some point mention "great exposure" then get in a towering huff because you wouldn't work for free/peanuts, it being "just a game" and all?
Wasn't Rosedale starring with his LoveMachine in that movie too?
 
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Clara D.

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Lol,, ok guys I get it. Not gonna happen I see. Not a big deal really. I didn't realize it was nontrivial when I first asked.
Non-trivial is the understatement of the day.

[ETA]
Removed item link -- Avoid the sim scanner made by Thomas Conover, he's let some of his web-side stuff fall into disrepair and is not responding to tech support. thomas-conover-subserv.com comes up as "This Website Coming Soon."
[/ETA]

Here's the script from that thread with fixed formatting and altered for objects instead of AV''s. It has the llSensor limit of 96m.

It doesn't have the bit that moves the object around the sim or rezzes additional scanners and output is just to chat.

Code:
/*//-- dodecahedron rotations --//*/
list    gLstDir = [
    < 0.000000,  0.000000,  1.000000, 0.000000 >,
    <-0.000000,  0.262846,  0.808951, 0.525842 >,
    < 0.000000,  0.850583,  0.000000, 0.525841 >,
    < 0.000000,  0.262846, -0.808951, 0.525842 >,
    < 0.000000, -0.688110, -0.499994, 0.525843 >,
    < 0.000000, -0.688135,  0.499960, 0.525842 >,
    < 0.000000, -0.162495,  0.500105, 0.850582 >,
    <-0.000000,  0.425401,  0.309104, 0.850581 >,
    < 0.000000,  0.425415, -0.309083, 0.850582 >,
    < 0.000000, -0.162495, -0.500105, 0.850582 >,
    < 0.000000, -0.525841,  0.000000, 0.850583 >,
    < 0.000000,  0.000000,  0.000000, 1.000000 >
    ];
    integer  gIdxCnt;
    rotation gRotBas;
    float    gRadSns;
    list     gLstRpt;
uSensorExpansion()
{    
    if (gIdxCnt)
    {
        /*//-- Set rotation before we call the sensor --//*/
        llSetLocalRot( llList2Rot( gLstDir, gIdxCnt++ ) );
        llSensor( "", "", PASSIVE|ACTIVE, 95, gRadSns );
    }
    else
    {
        /*//-- we called all our Sensors, now report the findings --//*/
        llOwnerSay( (string)((gLstRpt != []) / 2) + " Objects detected:\n" );
        /*//-- (gLstRpt != []) == llGetListLength( gLstRpt ) --//*/
        gIdxCnt = ([] != gLstRpt);
        /*//-- ([] != gLstRpt) == -llGetListLength( gLstRpt ) --//*/
        while (gIdxCnt)
        {
            llOwnerSay( "\nName: " + llList2String( gLstRpt, gIdxCnt++ ) + "\n @ " + llList2String( gLstRpt, gIdxCnt++ ) );
        }
        /*//-- we're done, clear our list --//*/
        gLstRpt = [];
    }
}
default
{
    state_entry()
    {
        llOwnerSay( "Touch Me to Start" );
        gRotBas = llGetLocalRot();
        gRadSns = llAngleBetween( llList2Rot( gLstDir, 0 ), llList2Rot( gLstDir, 0 ) ) / 2.0;
    }
    touch_start( integer vInt )
    {
        gIdxCnt = ([] != gLstDir);
        uSensorExpansion();
    }
    sensor( integer vIntTotal )
    {
        list vLstTmp;
        /*//-- loop backwards to reduce variables --//*/
        while (vIntTotal--)
        {
            /*//-- don't use (--vIntTotal), we want to subtract AFTER checking --//*/
            vLstTmp = [llDetectedPos( vIntTotal ), llDetectedName( vIntTotal )];
            /*//-- is it NOT in our list already --//*/
            if (!~llListFindList( gLstRpt, vLstTmp ))
            {
                /*//-- (!~llListFindList()) == (llListFindList() = -1) --//*/
                gLstRpt += vLstTmp;
            }
        }
        uSensorExpansion();
    }        
    no_sensor()
    {        
        uSensorExpansion();
    }
}
Unfortunately, there doesn't seem to be a way to output Firestorm's area search.
 
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Casey Pelous

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Is llLocalRotRot a thing?
 

Clara D.

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Is llLocalRotRot a thing?
It's a bug, I fixed it now with no guarantees there won't be more, I just copy-pasted the original script, changed it so it wasn't a single long-arse line and changed AGENT to ACTIVE|PASSIVE
 

FinniganAlton

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Used the Area Search in Firestorm to get a list of objects, then had to "Edit" each one to get the name and coords copied over to the spreadsheet (For some reason, you can't copy and paste directly from the firestorm area search window).

So it took a couple of hours, but only had to be done once. Done.