- Joined
- Sep 26, 2018
- Messages
- 246
- SL Rez
- 2004
- Joined SLU
- 2006?
I discovered some glitches with hover height this week and I have been wondering if everyone else already knew about them and just didn't talk about them, or if it is not generally known and thought I'd share. It's been a while since I did any commercial creation. My antipathy to mesh creation has kept me out of it for a while, but I bought some full perms meshes and have been messing around with texturing etc. In the course of my creation I have been using poseballs for putting in sits for something I am creating - yeah it's old fashioned, but does have some advantages over the other ways to set animations.
I have a mesh body and I have been buying quite a lot of clothing and shoes for my newer mesh body, and I have found that while some of them come with an undershoe which seems to set the avatar height, some don't. When I found my avatar was ankle deep in the ground, I used the hover height slider on the appearance menu to adjust my avatar's height. However, when I came to sit on a pose ball a day or so later, I realised I was floating way above it. I started to adjust the pose ball, but a friend pointed out that my hover height might be affecting it. And so it proved to be. Pose balls in general assume your hover height will be 0 and so when I changed it back to zero I was again sitting on the pose ball correctly.
However, when I stood up, I was buried in the ground again, and could not understand why, as I was wearing flat shoes. Eventually I traced the problem to the hover height in the Edit Shape menu, which was set at 48 instead of 50. But that led me to the discovery that not only are there two hover height settings, one where the 0 setting is the the default and the other where the 50 setting is the default, but that they are independent of each other. That explains a number of confusing incidents over the past few weeks.
I don't know how new the hover height slider is... on firestorm you right click the avatar, choose appearance and then hover height is one of the options, which brings the slider to the top of the screen. If instead, you click appearance and then edit shape, the hover height slider is one of the options in the window which opens. Anyone have any insight into why they are independent of each other? Can they be scripted?
It's jolly difficult to plan out games for both female and male avatars who have different body shapes anyway, and may be different heights and may have hover height set at different levels and - like me - may be unaware that their setting in one of the menues is conflicting with the setting in the other.
I have a mesh body and I have been buying quite a lot of clothing and shoes for my newer mesh body, and I have found that while some of them come with an undershoe which seems to set the avatar height, some don't. When I found my avatar was ankle deep in the ground, I used the hover height slider on the appearance menu to adjust my avatar's height. However, when I came to sit on a pose ball a day or so later, I realised I was floating way above it. I started to adjust the pose ball, but a friend pointed out that my hover height might be affecting it. And so it proved to be. Pose balls in general assume your hover height will be 0 and so when I changed it back to zero I was again sitting on the pose ball correctly.
However, when I stood up, I was buried in the ground again, and could not understand why, as I was wearing flat shoes. Eventually I traced the problem to the hover height in the Edit Shape menu, which was set at 48 instead of 50. But that led me to the discovery that not only are there two hover height settings, one where the 0 setting is the the default and the other where the 50 setting is the default, but that they are independent of each other. That explains a number of confusing incidents over the past few weeks.
I don't know how new the hover height slider is... on firestorm you right click the avatar, choose appearance and then hover height is one of the options, which brings the slider to the top of the screen. If instead, you click appearance and then edit shape, the hover height slider is one of the options in the window which opens. Anyone have any insight into why they are independent of each other? Can they be scripted?
It's jolly difficult to plan out games for both female and male avatars who have different body shapes anyway, and may be different heights and may have hover height set at different levels and - like me - may be unaware that their setting in one of the menues is conflicting with the setting in the other.
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