From Second Life to Mars: the evolution of virtual worlds?

WorldTraveller

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Second Life has always fascinated me because it showed that people don't just want games, they want places to create, socialize, and belong.

Recently I saw MarsColonia, which seems to take a similar idea but with a Mars exploration theme.

It made me wonder: after decades of virtual worlds, do you think the next evolution will be worlds based on real future scenarios like space colonies?

Would you ever explore a Mars-based virtual community?

Admin edit: This is a marketing post for another virtual world.
 
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Noodles

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Whatever it is, it needs two things, user creativity first like SL, and the ability to have NSFW content.

There have been a lot of attempts at virtual worlds and it feels like they fail because they end up feeling limited.
 

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Whatever it is, it needs two things, user creativity first like SL, and the ability to have NSFW content.

There have been a lot of attempts at virtual worlds and it feels like they fail because they end up feeling limited.
Building on this: Much of what keeps SL alive despite terrible mismanagement by the lab is the vast freedom of it. Users have A LOT of freedom to create stuff that is based on space colonies or ANYTHING ELSE. I'm not that big of a scifi person myself.... so I'd not be attracted to a virtual world centered around it without the freedom to build totally different things.

And yes... big tech companies are SCARED of NSFW content because what is actually best for their capitalist instincts gets knocked out cold by Puritanical bullshit.
 

Free

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In real life people are barely able to make living on Earth an enduring, enjoyable thing, let alone having to take the journey to another planet and carry it out there. I suspect with virtual worlds, the same sort of applies.

See all previous virtual world attempts, including oh hey, Blue Mars!
 

GoblinCampFollower

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Which is why I believe there will never be another Second Life. No modern company would dare to do such a thing.
100%. If SL goes under, we'll not have a good replacement, ever. Tech companies have made it very clear they aren't comfortable doing anything so risky anymore.

By comparison the Zuckerverse was dead on arrival because it was immediately restricted to being a very neutered, dry, boring world with no true freedom. From there, the level of investment was just meaningless and wasted.

It's kind of like if some fool wanted to poor billions into making a huge music service btu ONLY allowed violins in classical style. ...small wonder it would have no hope of competing with an already existing service that lets you play anything.
 
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Noodles

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Which is why I believe there will never be another Second Life. No modern company would dare to do such a thing.
Oh for sure. Some old SL folks will try to keep going with OpenSIM I imagine, at best.

And I don't even mean "sex" NSFW, bit thats a bigpart of it, but just, "weird shit" NSFW.
 

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VRChat would be a nice thing if it weren't for the required hardware and the really steep learning curve. I'd like to try it, but I won't buy the required kit and I didn't even mention the stuff required for real immersion. As long as my trusted PC and Laptops are running (both with onboard graphics) I'm staying in SL and OpenSim.
 
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Sheera Khan

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And I don't even mean "sex" NSFW, bit thats a bigpart of it, but just, "weird shit" NSFW.
I'm not into that either, but looking at my profile pic tells me I'm an outlier in SL meanwhile. At the SL23B I got some hefty remarks bordering on haressment and even "threat" - but I'm quite confident that some kid having my IP number wouldn't come over the big pond to try to assault on me ;-)
 

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I'm not into that either, but looking at my profile pic tells me I'm an outlier in SL meanwhile. At the SL23B I got some hefty remarks bordering on haressment and even "threat" - but I'm quite confident that some kid having my IP number wouldn't come over the big pond to try to assault on me ;-)
They can say whatever they want about IPs, but as far as I know, the only way to potentially get that is playing media since it could connect to another person directly. Which is why I mostly just avoid playing media.
 

GoblinCampFollower

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And I don't even mean "sex" NSFW, bit thats a bigpart of it, but just, "weird shit" NSFW.
It's of course worth mentioning that bans on NSFW including what the Metaverse had tend to have a lot of casualties that aren't even sexual. I vaguely remember hearing that in Metaverse you couldn't get naked, you couldn't cuddle with someone. You certainly couldn't make a weird penis monster demon avatar or all kinds of stuff.
 

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I wouldn't bother with a literal "Mars" based virtual reality. Colony settler life is hard. Either being there would be dominated by role play I'm not interested in, or it wouldn't matter where it was thematically set.

Now maybe if they discover an elf-like subterranean (er, wait, wouldn't that be submarsean?) race of artsy fartsy snarky elves, maybe I'd be enticed.

SL won't be repeated. It's prohibitively difficult to get the same kind of immersiveness in a mobility app. There doesn't seem to be signficiantly exploitable overlap between the The desktop big-screen group and the folks looking for a "Shared creative/social space". For most it would be a novelty tourist destination to visit, be overwhelmed by, get discouraged by not having the creative chops to compete... and then move on from.
 
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WorldTraveller

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These are great points. NSFW can be fine, but adult content can be a concern for many people. The bigger question is: what should the right approach be? How should virtual worlds handle this while still allowing freedom for creators?
 
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GoblinCampFollower

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These are great points. NSFW can be fine, but adult content can be a concern for many people. The bigger question is: what should the right approach be? How should virtual worlds handle this while still allowing freedom for creators?
I'm not sure there is much of a good middle ground here... If you want to appease Puritanical investors, you're not going to have much NSFW at all. If you are willing to go against what they want, it makes business sense to favor compete freedom as long as it won't create a direct legal issue for the company.
 
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Jopsy Pendragon

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These are great points. NSFW can be fine, but adult content can be a concern for many people. The bigger question is: what should the right approach be? How should virtual worlds handle this while still allowing freedom for creators?
The right approach involves being an billionaire with offshore resources and a private island in international waters to host a server farm outside the jurisdiction of 'society'. To poach a "Binder Dundat" team of area experts frustrated with constraints placed upon them and then have a coding battle royal where they take turns competing and refereeing a tournament of code with the very loose aim to create the ultimate online experience.

Violate copyright and left, steal pillage, take names and refuse to apologize or capitulate. Create a truely lawless online anarchy, reject any hopes of profiting off the venture and open up the international trustfunds and bleed them dry on the project.

And when virtual Kowloonetopia craters within 6 months to 6 years, take pride in having done something no one else could... or would.
 

Kamilah Hauptmann

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The right approach involves being an billionaire with offshore resources and a private island in international waters to host a server farm outside the jurisdiction of 'society'. To poach a "Binder Dundat" team of area experts frustrated with constraints placed upon them and then have a coding battle royal where they take turns competing and refereeing a tournament of code with the very loose aim to create the ultimate online experience.

Violate copyright and left, steal pillage, take names and refuse to apologize or capitulate. Create a truely lawless online anarchy, reject any hopes of profiting off the venture and open up the international trustfunds and bleed them dry on the project.

And when virtual Kowloonetopia craters within 6 months to 6 years, take pride in having done something no one else could... or would.
I would log the fuck into that
 

Casey Pelous

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... To poach a "Binder Dundat" team of area experts frustrated with constraints placed upon them and then have a coding battle royal where they take turns competing and refereeing a tournament of code with the very loose aim to create the ultimate online experience.
....
I had a similar plan, but I was missing the billions and had a Dunder-Mifflin team.
 

Mona Eberhardt

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These are great points. NSFW can be fine, but adult content can be a concern for many people. The bigger question is: what should the right approach be? How should virtual worlds handle this while still allowing freedom for creators?
Oh dear Cthulhu... I've had this discussion so many dozens and dozens of times from people trying to sell me a baudlerised "alternative" to what I'm already using, that I really should start charging. In RL, what does someone who claims they don't want to view NSFW stuff do? Anyone with at least one functioning brain cell would say that the liberal, democratic, freedom-lovin', free speech thing to do would be to:
  1. not buy porn at the newsstand or even look at it;
  2. not frequent porn cinemas;
  3. not visit porn websites;
  4. not go to sex shops;
  5. not seek the services of sex workers;
  6. not go to beaches where sunbathing / swimming / walking around topless is allowed;
  7. not go to beaches where wearing thongs (swimwear, not flip-flops) is allowed;
  8. not visit nude beaches;
  9. and, finally, STFU and understand that they don't get to dictate what others do with their lives and bodies.
Same goes with the internet. If you fear seeing a nipple or a bit of cleavage will give you an aneurysm, you have filters in your preferred search engines - use them. In SL, we have the same principle: you get to decide what content you get to see, with the three ratings (General, Mature, Adult). You assume responsibility for what search results you allow SL to deliver, what regions you allow your avatar to visit, and so on. As it is in RL. Pity we don't have the same ratings for profiles: it would allow for people to safely express themselves on their profiles without fear of abuse reports based on profile pictures and "adult" text and it would allow those who don't want to see the profiles of people who use SL for sexual exploration to, well, not see these profiles (they could get a notice like "this profile's maturity rating does not conform to your maturity choices).
 

Noodles

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On a more serious answer.

I want comething with the uswr generated content and customization and freedome of expression that Second Life has, with the movement mechanics of Fortnite.

My only real gripe right now with SL is that the movement is so clunky, like it was designed in like, 2003 or something.

Also, and physics for mesh, so things can bounce and move and stretch and we don't have all this clothing with all these annoying sizes and riggings for 1000 bodies.