Do You Still Care About Second Life?

Caliandris

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I still care. I'm feeling a bit lost at the moment, I've had the use of Oclee's sim for 12 years and I'm not sure when it will be going but it will be the next few weeks. I've been putting out stuff he made, and wondering if I will ever be able to rez some of it again, as he was a magnificent prim builder and those things are primmy to the max.

I think it is a shame that many of the past creators feel that they have been left behind and made irrelevant by the move to Mesh. I've bought a lot of meshy stuff I never use because creators will insist on using lots of 1024x1024 textures all over their stuff. I still see people using flexi stuff and sculpties as well as mesh. I'd like to know how much further prim building might have progressed if it had continued to be the only way to build.

As for renergising the grid... I don't think LL appreciated how much energy came from being able to build yourself, learn how to script and texture builds. The momentum was lost once external creation came in. If they could only produce a way of making meshes in world, I think the momentum might pick up again. Yeah, I know there are tools to do that for some objects but it still means moving it out and importing it back in and to do it efficiently you need to be using blender or similar. It's odd that so many people who love building in prims absolutely hate building in blender. I know I do.

The one thing from Sansar I'd like to import is the ability to have land for free. I don't like the movement or building in Sansar, possibly because I don't have a VR headset. So I'm keeping my SL for now, thanks!
 

Kara Spengler

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Yes I think, this is an important fact. Due to the technol. development in sl it became more and more demanding to create something by yourself. So the overwhelming part of residents became pure consumers. discussions about creating issues vanished more and more.
Also - due to higher skill-demands for creating good items - the number of providers shrinked over the years....think alone of providers for avatars. Maitreya and Signature dominate the market since ages. Nothing realy new. Nothing exciting to discuss.
Even as consumers it became meh. I accidentally deleted the mega folder of all the stuff from my fave designer. Aside from a few things I could not replace I was not terribly upset though. I already had long since gone past the point where I had my normal stuff to wear so did not need to replace much.
 
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Dianna Loxely

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I am online for several hours a day since 2010.
It has become a little quiet, but that's not bad: less griefers, idiots and wannabees.
They're social media reporters now, tapping on tiny Tamagochi smart-whatever-machines all day long.
Complacent contemporaries, if they would knew how breathtaking the world looks in 32 inches.
 
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Nan

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Less new people. They buy what they want, no more plywood shells. No help needed.

SL doesn't create communities like it used to, IMO. Shopping at main stores- lucky boards etc. made friends- , we hung out - today crowded events smash in, TP out. No contacts.

With ARC I rarely see people - they are blobs. I have a good machine. But want to avoid lag, so I dial it down.

I greet new people I see around, they rarely reply- on voice? language issue? don't care?
 

Couldbe Yue

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[snip...]
Yes. Fewer newbies. Without a significant reduction in the de facto hardware requirements and a significant improvement of all the different lag related issues, there is no hope for SL to broaden its userbase.
I was running sl on a windows tablet back in 2015, so I don't know if the hardware is really the issue any more. I'd attach a pic but unfortunately this modern technology won't allow me to.
The biggest problem I think is that sl has dropped completely out of sight. I haven't even seen a 'where are they now' article about sl in probably 5 years or more. I suspect LL is still relying on it's captives to do its publicity for it as I never see any of it's social media floating around when I'm hanging out on the internet and it's hoping that word of mouth will still pull people in but we've all been around so long that the dewey eyed enthusiasm they need for that has long gone.
 
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Jupiter

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I greet new people I see around, they rarely reply- on voice? language issue? don't care?
In all my years in SL, I've never used voice. I don't know why. I guess it's just never come up.

The biggest problem I think is that sl has dropped completely out of sight. I haven't even seen a 'where are they now' article about sl in probably 5 years or more. I suspect LL is still relying on it's captives to do its publicity for it as I never see any of it's social media floating around when I'm hanging out on the internet and it's hoping that word of mouth will still pull people in but we've all been around so long that the dewey eyed enthusiasm they need for that has long gone.
I still see articles about Second Life from time to time. Here are some over the last few months:

Jan 2019 - This is how technology is changing the way we see art
Aug 2018 - This ‘Second Life’ Avatar Creator is Selling Virtual Stretch Marks, Cellulite, and Boob Veins
Touring the haunting ruins of abandoned Second Life university campuses - The original article is from 2015, but BoingBoing shared it last August.
Oct 2018 - Virtual world provides a real-life haven for the disabled

But increasingly, the focus is on VR and Sansar:
Jan 2019 - Why VR is the new training ground
Nov 2018 - Sansar Partners With YouTube Comedian Steve Hofstetter on VR Comedy Event Series (EXCLUSIVE)
June 2018 - How Sinespace May Have Already Beaten Linden Lab To The Second Life Of VR
March 2018 - Cancel All Your Plans Because You Have A Second Life To Live In VR

Then there was this awful look at SL by a YouTuber with 364k subscribers.

But articles about SL are often met with comments along the lines of "Second Life is still around?" Linden Lab is terrible at marketing.
 

Couldbe Yue

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In all my years in SL, I've never used voice. I don't know why. I guess it's just never come up.



I still see articles about Second Life from time to time. Here are some over the last few months:

Jan 2019 - This is how technology is changing the way we see art
Aug 2018 - This ‘Second Life’ Avatar Creator is Selling Virtual Stretch Marks, Cellulite, and Boob Veins
Touring the haunting ruins of abandoned Second Life university campuses - The original article is from 2015, but BoingBoing shared it last August.
Oct 2018 - Virtual world provides a real-life haven for the disabled

But increasingly, the focus is on VR and Sansar:
Jan 2019 - Why VR is the new training ground
Nov 2018 - Sansar Partners With YouTube Comedian Steve Hofstetter on VR Comedy Event Series (EXCLUSIVE)
June 2018 - How Sinespace May Have Already Beaten Linden Lab To The Second Life Of VR
March 2018 - Cancel All Your Plans Because You Have A Second Life To Live In VR

Then there was this awful look at SL by a YouTuber with 364k subscribers.

But articles about SL are often met with comments along the lines of "Second Life is still around?" Linden Lab is terrible at marketing.
In a way you made my point for me. Only two of them could be considered to be mainstream media (variety and the la times) and of them, the la times article is about sl being a haven for someone with a disability - which isn't going to tempt most people .
 
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Jupiter

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In a way you made my point for me. Only two of them could be considered to be mainstream media (variety and the la times) and of them, the la times article is about sl being a haven for someone with a disability - which isn't going to tempt most people .
I think Vogue, FastCompany, and BoingBoing are mainstream, but SL generally only gets attention now in niche spaces - tech journalists and specialised areas such as art and education. I think of SL as a very niche product. Was it meant to be mainstream? It's never felt that way to me, and the learning curve is bigger than ever now. I don't get the sense that LL makes any effort to recruit new users and yet people are supposedly joining regularly. I wonder how people learn about it, join monthly, and how many go on to become active users. I would really, really love to see some of LL's analytics.
 
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Ellen Cordeaux

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I still love SL and log in every day. I also only consume so I don't have anything to contribute in the areas of building or tech or such.

My interests have changed over time. "Been there, done that. I still have my little club and one event per week which is more than enough social interaction for me these days. I'm never bored. There's loads of stuff to do in SL if you're someone who enjoys solitary pursuits, which is where I am now.

One reason there may be less SL discussion here is that there's other places to do so? The official blog has improved, they're trying bless their hearts. There's Inara Pey and Strawberry Singh... to name a few. There's quite a lot of SL related informative content out there where people are also yakkin it up. Maybe that's where the young folk are?

But SL on mobile or tablet is a limited experience at best. I can't see that as a feasible future market.
I never thought I'd enjoy a mobile version of The Sims but I absolutely love it. Mobile IS a limiting, different experience but I think if LL spent some time developing a good mobile client it could attract new users. It would make SL kind of an elevated IMVU which I think would be appealing for the younger, 'mobile only' set.

Even as consumers it became meh.
Well speaking as a super consumer I have to disagree. With the advent of mesh, bento and now animesh, everything is more beautiful and engaging for me personally. That said, I wish there was less domination of the markets by certain designers. There are a lot of less well known designers out there who do amazing work but you have to slog through a lot of dreck to find them.
 

Sid

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Using voice equates to a phone conversation and I've never, all my life, enjoyed talking on the phone.
Same here, and typing gives me more time to think and translate. Plus it gives the opportunity to multitask a little bit, like fetching a soda, talk to other aliens in the room and sing along with that nice song on the radio.
 

Andi

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in 12 years now. I've taken one break. I'd say I still am with it.
 
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Knutz Scorpio

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Ellen Cordeaux

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Using voice equates to a phone conversation and I've never, all my life, enjoyed talking on the phone.
I old school loathe voice, though I'll reluctantly turn it on so I can listen at certain events.

But really, nothing ruins the fantasy/immersion faster than a voice that doesn't match the avatar. That smoker's rasp coming out of a magical little fairy...

:oops:
 

Kamilah Hauptmann

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I old school loathe voice, though I'll reluctantly turn it on so I can listen at certain events.

But really, nothing ruins the fantasy/immersion faster than a voice that doesn't match the avatar. That smoker's rasp coming out of a magical little fairy...

:oops: