Creating SL Shapes

GoblinCampFollower

Well-known member
Joined
Sep 20, 2018
Messages
3,085
SL Rez
2007
I've been making my own shapes for so long I kind of forgot it's not intuitive for some people. Would also be great to see a similar guide just for faces.... especially in regards to mesh heads. I often have trouble not making those look uncanny and I know I'm not the only one as I see people with WEIRD looking heads all the time.
 
  • 1Agree
Reactions: Cindy Claveau

Cindy Claveau

Radical Left Degenerate
Joined
Sep 21, 2018
Messages
2,433
Location
US
SL Rez
2005
Joined SLU
June 2007
SLU Posts
44403
Is that the infamous Star?
 

Soen Eber

Vatican mole
VVO Supporter 🍦🎈👾❤
Joined
Sep 20, 2018
Messages
3,121
I learned in an art class a great way to spot inconsistancies is to look at a picture upside down. Preferrably it's the picture you turn upside down, but whatever works :)
 
  • 1Interesting
Reactions: CronoCloud Creeggan

Cristiano

Cosmos Betraying Fiend
Admin
Joined
Sep 19, 2018
Messages
4,705
SL Rez
2002
Joined SLU
Nov 2003
SLU Posts
35836
A funny thing that doing AI images based on SL avatars has taught me. SL Avatars eye spacing is a bit weird. It looks normal in world, but it throws off the AI and gives a wonky left eye a lot of times. I have had to manually correct the base avatar image to get it to work.
 

Bartholomew Gallacher

Well-known member
Joined
Sep 26, 2018
Messages
5,452
SL Rez
2002
This reddit post is an excellent guide to creating shapes for Second Life:

Sorry, but this post is anything but an excellent guide to creating shapes. It is a good explanation about human anatomy/body forms in general, but that's about it then already. It's like telling a total newbie who wants to bake bread "to bake bread you need water, all purpose flour, salt and some yeast, easy peasy have fun and enjoy!" and that's it. The whole information about the process' details is totally missing.

Meaning if you give this explanation to somebody new wanting to create a female hourglass or triangle shape it will just keep them scratching their heads in confusion, because it explains the theory without putting it into action and real numbers, therefore it is useless to them.

This post is great for experienced shape creators, who are able to fill in the gaps by their own experience, but that's all it is about due to omitting many important bits of information for newbie creators.
 
Last edited:
  • 1Agree
Reactions: Arcane Portal