Building Best Practices Questions

Fauve Aeon

🌽🐍Mostly Jellicle...🐍🌽
Oct 29, 2018
203
SL, Kitely, IMVU
SL Rez
2008
Joined SLU
Not sure of date/postcount
#1
When putting together costumes in SL or Kitely, sometimes I need to link my own invisible root prim/plane to something.
What’s the best way to do it with the least render cost?

Make and upload a tiny single-face mesh plane that I’m assuming weighs less than any inworld-made prim? Then...
Use Blank texture, 100% transparency? Or...
Use the Alpha choice in the texture chooser? Or...
Use a tiny alpha I upload?
Am I missing the best practices building wiki somewhere that has these types of answers?
Because I’ve tried googling this several ways to no avail.
 
Sep 20, 2018
13
#2
A single triangle mesh is technically best, but a cube is honestly fine, and if you really wanted to, you can taper it into a pyramid and mess with path cuts to shave off even more triangles. Texture-wise, a default blank textue is the way to go since it's only 32x32, though the best thing would be a 2x2 texture if you wanted to get as low as possible.
 

Fauve Aeon

🌽🐍Mostly Jellicle...🐍🌽
Oct 29, 2018
203
SL, Kitely, IMVU
SL Rez
2008
Joined SLU
Not sure of date/postcount
#3
And what about the ones that need to be invisible? Use blank 2x2 and 100% transparency or use my own uploaded 2x2 alpha texture? Or no difference?
 
Sep 20, 2018
13
#4
It doesn't matter since it'd be alpha either way.

Protip time! Search debug settings for:
UIImgWhiteUUID
and set the UUID there to 76ee18fe-47d1-4375-d194-44fdae1b24be .

Then search for:
UIImgTransparentUUID

and set that UUID to 77662f23-c77a-9b4d-5558-26b757b2144c .

This will make your viewer's default blank and transparent textures 2x2 versions from now on.
 
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