Moar links! Buncha links, even!
Okay, here's links to two courses from a site called CGCookie. They're a subscription-based learning site that offers self-paced courses for Blender and also for Unity. They don't offer courses strictly in "Blender for Second Life" or "Unity for Sansar", they teach 3DCG creation and game dev using these tools and it's up to you to apply whatever skills you learn to your specific use-case.
Anyway, yeah, the site is subscription-based; but I'm posting links to these particular courses because they are
FREE and available to the public.
The first is their
2.8 Basics course that teaches you the fundamentals of how to use Blender, as if 2.8 is the first 3D software you've ever used - much like the above-linked tutorials and series. (They had a similar 2.7x course which is still available and also free, but...srsly why would you want to?)
The second, and possibly much more interesting to some of you, is their
Moving from 2.7x to 2.8 course, which is a set of videos about changes in functionality, UI, and controls between older Blender and the new version. There are plenty of videos of this kind around on YouTube, but they are often from the 2.8 beta or even alpha days and are outdated; and even when they're not, the videos can be 45 minutes to an hour or even longer in some cases. By contrast, the course at the link divides all the changes up into a legion of much shorter, labeled videos of only a couple of minutes each, and arranged into categories. So you can of course watch them all if you want, but if you're looking for information on a few very specific changes you don't have to sit through hours of video hoping the information you're looking for surfaces - you can go directly to the section or even specific video(s) that meet your needs and just watch those. You don't have to watch the section on say animation changes if you're not interested in the least in animating with Blender.
I wanna take a minute here to also point out CGCookie's
YouTube page, which is very active. Although their most recent course material (except for free courses, which are often also posted to the YouTube channel) is kept on the website and subscription-based as I said, they've put
tons of their older material on YouTube, covering topics from modeling to sculpting to rigging to animation and every other thing you can do with Blender. Really, it's a
shockingly large amount of material, almost certainly surpassing the average number of hours of instruction for an actual degree from a professional art school,
and it is free. Of course this older stuff that makes it onto the YouTube tends to use (sometimes much) older versions of Blender; but the techniques and concepts they teach are just as valid, so as long as you are comfortable working in 2.8 and don't let yourself get hung up on UI differences in the videos there's no reason you can't learn from them. They also post recordings of livestreams; to be able to access and participate in the livestreams actually live, you usually need to be a paid subscriber, but again the recorded streams are just open to the public.
OK just so that this post isn't just an ad for that one website, today I learned about this:
The Blender Tutorial Bible - 150 Handpicked BlenderTutorials Many of the tutorials/series I've linked in the last few posts appear in this list, but the list covers far more than just "intro" tutorials. It is divided into categories, so you can focus on a certain aspect of 3D content, like environments, characters, or hard-surface modeling, etc. There's still no "making stuff for SL" tutorials here; but for instance you should be able to go to the "game assets" category and do/watch a few of those tutorials, and they'll PRESUMABLY teach you all the relevant stuff like how to optimize mesh for games and texture atlasing etc (I haven't actually watched all of these, so YMMV though) that you need to know for making something for SL, with the exception of the last couple of steps of exporting from Blender and then importing into SL which you'll have to find elsewhere.