- Sep 21, 2018
- Joined SLU
- July 2007
- SLU Posts
nope nope, that UUID stuff is only neccesarry if you want to apply textures by script... For end users Lindens thought up somthing completly different with pulldown menus in edit window *sigh* as if any mesh bodies were mod GRRRR Lab being Lab again I guess.Oof, just had a look at that forum thread. Maybe I haven't had enough coffee yet, but I think I'm gonna need a "bakes on mesh for dummies" primer.
Panic not! You can buy a Maitreya Omega relay and a Bakes On Mesh HUD (about 125L) on the Marketplace and wear them both to set it up and then you're good to go. I use the Lara body and a Lelutka head and it's working fine for me.I just checked all my alts, certain that at least one of them was using Slink Physique so I could grab the BoM update and start playing with it. But nope, not a single Slink to be had. So I either have to wait for a Maitreya Lara update or shell out Lindens to buy Slink for an alt that I'll just stick back in storage when I get bored. Decisions, decisions, decisions....
Yup.If I'm using a BOM viewer, will I look funny to people who aren't?
From everything I've read so far, you'll look just fine to everyone regardless of viewer if you're using your regular non-BoM mesh avatar parts and attachments.The next obvious question is if I'm using a non-BOM viewer will I look funny to people using a BOM viewer? Cause if I don't have to use this new system I'd rather not change things.
In the short-term, many of your customers will probably still want/need/expect appliers, so your current work is really not in vain. The one change you'll want to make -- to support both BoM and non-BoM users -- is to also include the textures that the appliers push. For instance, if the appliers are adding skin to a mesh avatar, you'll want to provide a system skin version of your textures. Fortunately, that's a quick addition, so it's not a labor-intensive burden, and your BoM customers will really appreciate that option.I've been working on appliers and setting up a few bodies for a set of skins that are being pushed out into the wild. Still very confused if this will make what I've been working on for ages, just a up and not needed now :/
Terrible. It is no real loss to lose or delete your system skins that are years old. You would need something for the hands and feet to make sure that the nails were in the proper place.This looks interesting! I have a whole treasure trove of old system skins.
How do the textures on the feet and hands turn out? I only heard about baked on mesh when League sent out a notice about some additional appliers needed for the feet and hands to cover up seams or something. I'm guessing it's because system hands and feet textures were pretty fugly back in the day?
Terrible. It is no real loss to lose or delete your system skins that are years old. You would need something for the hands and feet to make sure that the nails were in the proper place.
I think it's Slink that has hand and feet textures that can overlay the system skin and provide the missing details (mapped to the Slink mesh). So you can revive those old skins after all. But to Myf's point, many of those skins aren't as good as our memories. And I think it was Ellen Cordeaux who pointed out that skins for mesh have greater contrasts that help define the shape.How do the textures on the feet and hands turn out? I only heard about baked on mesh when League sent out a notice about some additional appliers needed for the feet and hands to cover up seams or something. I'm guessing it's because system hands and feet textures were pretty fugly back in the day?