I can't stand gacha's. Gacha's are a money grabbing tactic. They lure people in with pretty items to collect but you wind up spending thousands trying to get anything decent from them. I am almost certain they're rigged so you have to spend a certain amount before a rare even pops out, not to mention those hair companies that make NORMAL hair colors the RARE ones and the common ones the lumo crap that make you look like a walking traffic light. I refuse to use them anymore lol. If there's something in a gacha I fancy, I'll look on the marketplace to see who's selling that specific item / set. Gacha's should go same way as gambling in SL.It is gacha more than anything that is hurting the economy IMHO.
Not only does it create an endless supply of cheap resellables for some (maybe more than a few) unethical individuals who use the (not yet fixed) exploits to make duplicates of no/copy items but it floods the market with cheap stuff.
Not cheap in quality though because a lot of decor gacha items especially are downloaded from the web or outsourced to 3rd world freelancers who then .. wait for it.. download it from the web anyway.
The end result is that people expect high quality at rock bottom prices.
Merchants who are doing well, do it in one of two ways.. massive quantity low, low price items of dubious provenance or by finding a niche market that is hard to compete with.
I think Freebies, as in literally $0L items do not hurt the SL economy, but in fact helps to promote paid products.Are Freebies Hurting The Second Life Economy?
I would argue that freebies, if handled properly by the store, can be an extremely effective way to promote a brand. For example, an attractive, well-made free item placed at The Free Dove (which usually includes a SLURL in the package) will often prompt my visit to the mainstore location to see what other products are for sale.