- Joined
- Sep 20, 2018
- Messages
- 3,831
- Location
- Illinois
- SL Rez
- 2006
- Joined SLU
- 04-28-2010
- SLU Posts
- 6947
So, I have two questions. More or less unrelated.
First, I want to strip everything that is not a HUD. If I do
llOwnerSay("@detach=force");
It works, but it strips HUDs, including the attached controlling HUD. So instead I want to strip everything that isn't a HUD.
I have this code, but it doesn't seem to work. I have read the HOW but it's not super clear on attach points. Do I need the colon chest) Do I need an attached item to remove? One thing suggested " : AttachPoint | Attachment "
llOwnerSay("@detach[:chest]=force");
llOwnerSay("@detach[:skull]=force");
llOwnerSay("@detach[:right shoulder]=force");
llOwnerSay("@detach[:left shoulder]=force");
llOwnerSay("@detach[:right hand]=force");
llOwnerSay("@detach[:left hand]=force");
llOwnerSay("@detach[:right foot]=force");
etc etc etc along down a list of attach points....
Second Question. I thought RLV had a "force follow" command of some kind but I have not seen it, maybe I missed it, maybe I didn't get there yet. Basically, the Avatar should follow another Avatar. Maybe this doesn't even need RLV. The following avatar has the UUID of the avatar they are going to follow. I've already worked out that exchange of information between two HUDs.
First, I want to strip everything that is not a HUD. If I do
llOwnerSay("@detach=force");
It works, but it strips HUDs, including the attached controlling HUD. So instead I want to strip everything that isn't a HUD.
I have this code, but it doesn't seem to work. I have read the HOW but it's not super clear on attach points. Do I need the colon chest) Do I need an attached item to remove? One thing suggested " : AttachPoint | Attachment "
llOwnerSay("@detach[:chest]=force");
llOwnerSay("@detach[:skull]=force");
llOwnerSay("@detach[:right shoulder]=force");
llOwnerSay("@detach[:left shoulder]=force");
llOwnerSay("@detach[:right hand]=force");
llOwnerSay("@detach[:left hand]=force");
llOwnerSay("@detach[:right foot]=force");
etc etc etc along down a list of attach points....
Second Question. I thought RLV had a "force follow" command of some kind but I have not seen it, maybe I missed it, maybe I didn't get there yet. Basically, the Avatar should follow another Avatar. Maybe this doesn't even need RLV. The following avatar has the UUID of the avatar they are going to follow. I've already worked out that exchange of information between two HUDs.