- Joined
- Sep 20, 2018
- Messages
- 126
- Location
- Manchester, UK
- SL Rez
- 2004
- Joined SLU
- March, 2010
- SLU Posts
- 225
I haven't spent any money in SL for over a year, but when I was more active, I think I used to spend around $15 a month?
What was different before mesh?About $20 a month or every two months. Its enough for me to live comfortably in sl. I really slowed down in my SL. I use to be a huge modder and spend so much money creating creative avatars, mainly furries. But then mesh hit and my interest now in it just isn't there.
I hope it comes back. I miss that creative side of SL.
Avatars made using prims attached to the base Linden avatar, such as Uchi Desmoulin's "Kani" rabbit avatar that looks particularly like your avatar here, were heavily modifiable. Mesh avatars are effectively no-mod no matter what the permissions on the actual asset are.What was different before mesh?
What Argent Stonecutter mentioned exactly.What was different before mesh?
Before Mesh LOTS N LOTS of LAG and everyone wearing everything they owned practically lol. That is what happened before Mesh and a lot of ppl always crashing.What Argent Stonecutter mentioned exactly.
I felt much more unique pre-mesh. My furry back then was pretty much my creation. I modded the hell out of it, swapped textures between parts easily, placed different avatars together, to get my unique looks.
Now, if I went back to furry, in order for me to feel unique I have to commission a custom mod. Which, I don't mind, but the fun of modding it myself isn't too much there anymore. Everything is now mesh and appliers. I could teach myself, but...eh.
Same goes with human avatars. I always made androgynous male avatars and that was so much easier pre-mesh body and clothing. I don't like a lot of the effeminate options, especially heads.
Uh, wot? I get about as much lag in avatar-heavy areas as I ever did.Before Mesh LOTS N LOTS of LAG and everyone wearing everything they owned practically lol. That is what happened before Mesh and a lot of ppl always crashing.
Av's are the worst. Whole lot of un-optimized mesh with huge textures . . . moving around.Uh, wot? I get about as much lag in avatar-heavy areas as I ever did.
Plus, you can have a killer gaming machine and still the lag is felt...I'm glad things are Mesh now, makes a HUGE difference.There are places in SL wo have practically no lag, but there are sims as well where you can't set two steps in one time with no one on it, because of the lag. It depends on many things if there is lag or not. Textures used, with what other sims is yours on the same server, scripts running etc. And there are mesh avatars that lag the place, and not a tiny bit.
You're still getting lag? could be places where not everything is mesh or ppl that are not wearing mesh but prims or have a lot of stuff on.Uh, wot? I get about as much lag in avatar-heavy areas as I ever did.
Have you ever gone into wireframe and looked at mesh people? A lot of the clothing is so triangle--ridden it's almost solid. Then throw in "ALL THE 1024 TEXTURES" and people that never detach their script-bomb body-control huds and it can be horrible when there's a room of 20 or so people.You're still getting lag? could be places where not everything is mesh or ppl that are not wearing mesh but prims or have a lot of stuff on.
I have looked at my avatars and it seems that the base mesh body is the biggest culprit*. I mean, I can't even rez the human mesh avatar on my 512 plot. Perhaps mesh baking will allow the base avatar to be far better optimised. If only LL had updated the system avatar instead.Have you ever gone into wireframe and looked at mesh people? A lot of the clothing is so triangle--ridden it's almost solid. Then throw in "ALL THE 1024 TEXTURES" and people that never detach their script-bomb body-control huds and it can be horrible when there's a room of 20 or so people.
For the sake of applier layers, there's basically several copies of the body overlaying each other and transparent...I have looked at my avatars and it seems that the base mesh body is the biggest culprit*. I mean, I can't even rez the human mesh avatar on my 512 plot. Perhaps mesh baking will allow the base avatar to be far better optimised. If only LL had updated the system avatar instead.
* I looked at the instruction for how to upload and link the ruth 2 avatar... so many parts!
And several parts for getting all the alpha to work. I unlinked my human avatar into 19 parts for the upper and 9 parts for the lower.For the sake of applier layers, there's basically several copies of the body overlaying each other and transparent...
I had lag then and lag now?Before Mesh LOTS N LOTS of LAG and everyone wearing everything they owned practically lol. That is what happened before Mesh and a lot of ppl always crashing.
Repeating the claim that mesh makes a huge difference to lag doesn't make it true.Plus, you can have a killer gaming machine and still the lag is felt...I'm glad things are Mesh now, makes a HUGE difference.
Highly depends on the body. I had a post on the old SLU that listed many popular mesh bodies back then. They ranged from around 25k triangles, up to the absolute insanity that is Belleza.I have looked at my avatars and it seems that the base mesh body is the biggest culprit*. I mean, I can't even rez the human mesh avatar on my 512 plot.