As for the Quest.....the thing about that is, and I think I've mentioned this before, it might be new-gen but it's like "second tier" VR.
What I mean is, there's basically two "kinds" of VR out there - full-powered VR, and Google Cardboard-type VR. Everyone knows what Google Cardboard is, right? And it doesn't have to be Google Cardboard exactly, there's many different viewers - but basically there's a headset with lenses and you stick your phone in the front of it, and it's your phone that's actually providing the experience, assuming the game you're playing on it has a VR mode. As opposed to full-powered VR, which you plug into your PC and basically the headset is just your monitor now, you have more or less full access to your computer applications via the headset.
Quest is a Cardboard-type VR, but just that it comes with the phone "built in" so you don't have to stick your own phone in it. But you're going to be limited to smartphone-style games with smartphone-game graphics; and I'm not trying to put down mobile games here, people love them to death - I'm just saying, you're not going to be playing like AAA-quality stuff with PC-level graphics on a Quest, like you would be on a Rift or a Vive. And I think this is a distinction that the industry doesn't spend any time talking about or making particularly clear in their publicity, and as a result I think the potential consumer base has a lot of misconceptions about VR. And making THIS kind of VR more cheap and accessible, but counting it as the industry as a whole becoming cheap and accessible, feels a little misleading to me.