I've never seen them on any viewer since I've been on SL for 12 years that weren't in GMT. If there's a setting, I don't know where it is.I just double checked and all of mine are in PST, so I dare say it's a setting you've tripped.
What viewer do you use? According to the responses to my post on the official forums, the official LL viewer always shows it in GMT....I have never gotten a notice in GMT that I am aware of, in over 11 years on SL.
Firestorm. Maybe I had it in GMT on the official viewer, but I have not used that in 10 years or so.What viewer do you use? According to the responses to my post on the official forums, the official LL viewer always shows it in GMT....
Given that they've got to use some sort of time setting, I don't see why going with the time zone the company is based in is a bad choice.Realistically, there are no good reasons for SL to use Pacific time based SLT. Probably a lot of bad excuses, but, no good reasons. (^_^)y
What's a good choice depends on your audience. WOW has server time set to various local times because they are region based, EVE uses UTC because (apart from PRC) all players are on the same server. Should SL try to be international?Given that they've got to use some sort of time setting, I don't see why going with the time zone the company is based in is a bad choice.
Does EVE use UTC because it's a single shard with an international audience, or does EVE use UTC because CCCP are based in Iceland and the local timezone is UTC +0?What's a good choice depends on your audience. WOW has server time set to various local times because they are region based, EVE uses UTC because (apart from PRC) all players are on the same server. Should SL try to be international?
It is still easier for me to convert from UTC to my local than from some other timezone which may have summer time.My point is, unless you live in the specific timezone that a virtual world uses then it really shouldn't matter to you whether it's UTC, or PST, or EDST, or whatever. If it's not your local time you're still going to have to go through the #firstworldproblem of dealing with time zone conversion.